PGD INC [THE TRAILER]
ADVISOR: Karen Lange LOCATION: Spring Street, Los Angeles YEAR: Spring 2013
PGD Incorporated. An architectural video game for the undergraduate thesis by Mike Sudolsky.
More info available at mikesudolsky.com/pgdinc
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PGD INC [THE TRAILER]
ADVISOR: Karen Lange LOCATION: Spring Street, Los Angeles YEAR: Spring 2013
PGD Incorporated. An architectural video game for the undergraduate thesis by Mike Sudolsky.
More info available at mikesudolsky.com/pgdinc
PGD INC [THE STILLS]
ADVISOR: Karen Lange LOCATION: Spring Street, Los Angeles YEAR: Fall 2012 - Spring 2013
Humanity is bored. We now desire (and seemingly demand) excessive stimulation in our already over-saturated lives. This, in turn, has created two of you. We now have you, in the material sense, but also your virtual self. Your virtual self is one of random data. It is the collection of information every time you shop and enter a discount number, it's your Facebook avatar, it's every Google search you've ever done, it's basically anything you've ever published digitally. It's you, unfiltered - and it's vastly more interesting.
My thesis project stems from this embrace of the virtual self, and has resulted in two pieces. The first is a data derived dwelling, believing our online identities can be utilized to create more satisfying real world interactions. The second is a satirical piece, giving those totally immersed in the virtual with the ability to stay there.
PGD is an acronym for Preimplantation Genetic Diagnosis. It's the screening and implantation of genetic traits prior to embryonic fertilization. Realizing the profitability in this new science, PGD Inc has commissioned the construction of two structures. The first is the formation of their neonatal plant - divided into six zones of secrecy. The second is the creation of a network living dwelling - from which DNA can covertly be extracted every time residents access their pods.
Architectural production and visualization of this project was divided into two phases. The first was the construction of a physical working model from found objects like car parts and pharmaceutical drug dispensers. The second phase then took the spaces from this model and transposed them into an architectural video game for real time visualization.
Thesis Book http://issuu.com/mike.sudolsky/docs/pgdinc
Video available www.mikesudolsky.com/pgdvideo
Game Download [PC] click here
PGD INC [THE PROCESS]
ADVISOR: Karen Lange LOCATION: Spring Street, Los Angeles YEAR: Fall 2012 - Winter 2013
Architectural forms for all of the spaces in PGD Incorporated stemmed from abandoned artifacts. The gestural model for PGD Inc, was made from the scraps of a studio-mates site model. Then, BEN ( my Benign Engine for Noticing) was created. A working model, BEN was produced from a multitude of reclaimed objects including: abandoned pharmaceutical drug dispensers, refrigerator coils, printers, Scantron machines, a muffler, and a car radiator.
GRAFFITI HOUSE
ADVISOR: Courtney D. Coyne Jensen LOCATION: Copenhagen, Denmark YEAR: Fall 2011
The Graffiti House is an architectural mediator. Its site is directly between two conflicting ideological groups. To the southwest reside the bohemians of Free Town Christiania, and their total embrace for means of self-expression. To the north live the yuppies of Holmen, and the high profile lives they lead. Utilizing time, the site becomes a place for both groups to interact.
The House’s monolithic concrete backbone is intended to become a canvas for expression. During the winter months, the site is akin to an urban gallery, showcasing the work of the community. The dwelling is a seasonal piece, plugging in only during the warmth of the summer months. In this way, individuals can turn their summer home into a rotating work of art. The Graffiti House unites Christiania and Holmen by embracing their differences and celebrating the beauty of contrast.
My Studio 400 headshot... Thanks Brandon Sampson :]