Omnic Study: Deducing the Original Functions of Well-Known Omnics Based On Their Appearances
Okay people, just, like, bear with me for a hot minute here.
I actively try to stay away from Omnic HCs for numerous reasons; the primary ones being so I can develop my own HCs, and to avoid canonical bias. And it has so far worked! As such, I guess I wanted to put together a bit of an “HC article” about Omnics and their numerous aesthetical appearances, and WHY they were built they way they (possibly) were.
Or, Sumi tries to pull a smort and guess what it was Omnics were initially built to do based on their appearances and other known information.
Please note, this is going off of the assumption that these examples were of Omnics “born” with their current bodies in the examples, and were not later modded or changed as their situations allowed them.
Uncanny Valley is defined, “In aesthetics, the uncanny valley is a hypothesized relationship between the degree of an object's resemblance to a human being and the emotional response to such an object. ... The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting cold, eerie feelings in viewers.”
In short, the more something that isn’t human looks human, the more eerie it is to look at, and the more uncomfortable and even frightened a person may feel looking at it. It is theorized that phobias of mannequins and other human-esque objects and entities stem from the Uncanny Valley. The theory of the Uncanny Valley has a lot to do with the brain’s perception and observation of an object that has a form that, on an instinctive level, the brain is trying to figure out if this object is human, or if it is not human. Neurons start going off as the brain confusedly tries to figure out just what it is looking at, and whether or not it needs to process this entity as “human”, thus a relatable, living creature you could possibly connect with, or “not human”, thus not something you can socialize with and build a relationship with. This confusion of the brain results in the eerie feeling of uncertainty, that “uncanny” feeling.
But! There is a flipside to the Uncanny Valley.
Humans are, naturally (and arguably), social creatures with a need to relate to and empathize with other people (again, arguably, just roll with it people). In the extreme, an object that looks human despite not being human can be extremely unnerving, thus, the extreme of the Uncanny Valley theory. But, if something looks roughly human but has distinguishingly not human features, it turns the uncanny feeling into a sense of curiosity. It’s much easier to react positively to something that is just on the margin of different, but just within the realm of similar, and thus it is easier to interact with.
This is why series such as Transformers have worked out and maintain a loyal following. Because the characters are humanoid, but not human. They are just humanoid enough to relate to, but not so close to looking human that we want nothing to do with them. Humans are naturally attracted to things that look like them, but not so much so that we can’t figure out if it’s another human or not. We like relating to things in this way. This object has two arms, two legs, a head, two eyes, a mouth, etc; but it also has features that scream it is not human. This object has skin, hair, two arms, two legs, two eyes, a mouth, talks, blinks...but it’s not human; and it is making you very uncomfortable.
Stay with me, there is a reason I am explaining all of this!
Okay, so, we now know generally what the Uncanny Valley is without getting too technical, and we have a small example of how and why it is utilized in media. Media creators know we like things like robots and androids and those characters that are humanoid, but not human.
So, onto Omnics and their aesthetical appearances, with image examples to pick apart and theorize what they may have been originally built to do and why!
I repeat - this is all going off the assumption these Omnics have not upgraded themselves or have done too much to change their appearances.
Let’s start off with arguably two of the most popular Omnics - Zenyatta and Mondatta!
Arguably the simplest in design, we know there are a lot more decorative and aesthetically complex Omnics in the Overwatch universe, but we will get to those later. For now, let’s break these boys down.
Zenyatta is a very simple design, made almost frail by his seeming lack of armor. It is not entirely clear if this is just his design overall, or if he ever had more armor to begin with. If at some point he did have more armor, he likely would have looked similar to the Omnics seen in the Alive short, with an example below.
We can see many similarities and even full matches to some plating in the example image and Zenyatta’s image. The breastplates seen in the example image and on Zenyatta are identical, and the areas we can see that seem to be missing armor can easily be filled in with the plates of the Omnic on the left side of the example image. Even the abdominal plate of the Omnic on the left seems like it would fit almost perfectly on Zenyatta’s abdomen where it seems he is missing a similar plate.
(Note that it is somewhat doubtful that Zenyatta would actually look exactly like the Omnics presented in the image if he had full armor, because it seems Omnics in general have regional attributes and trademark appearances based off of what region they may be from. The Omnics above are likely to be European trademark models since they are, in fact, in Europe. But you get the idea.)
Regardless of any armor he may or may not have had, his design is simple. Extremely simple. There does not appear to be any overtly human qualities to him aside from his overall shape and form. He has two legs, two arms, a torso, fingers, a head, and very vague facial features. Two slits in his face downturned at the outer corners serve as a marker for eyes without being actual human eyes, and a differently colored, seemingly locked jaw serves as a marker for a mouth. Curves added to his waist and chest lend more humanlike features and proportions. The only thing about him that may make a human uncomfortable or give him an odd second look is his ability to perpetually hover.
He’s nowhere within the extreme of the Uncanny Valley; he sits right on that very comfortable margin that, when you look at him, he is just familiar enough in shape to be relatable to as one who shares a similar shape, but he is clearly not a human being. His lack of true facial features helps this, and his overall having no skin, hair, eyes, etc also helps the brain determine that he is not human, and thus will not instigate that confusion in the brain.
This makes him of a build that is, very likely, not truly meant to be worth a second glance.
Zenyatta’s build is, as I said, extremely simplistic. This tells me, personally, that he was not built with the purpose of working close with humans. He isn’t decorative enough to warrant attention from one or more people, and he doesn’t possess the features needed to allow humans to identify with him on a level to prompt cooperation. Because he is so simple in design, and his lifestyle suggests he was built to be relatively sturdy, he was likely meant to be a laborer of some sort. He is an Omnic who was built to work “behind the scenes” if you will, with little to no human interactions outside of management.
Aesthetically speaking, he is easily passed over if you were to walk by him while he was working or doing something mundane; moreso if he wasn’t wearing his current attire.
It is, unfortunately, impossible to gauge a more broad idea of what Zenyatta’s original function may have been. Because he is likely missing a massive amount of armor, we lose the idea of how sturdy he is, thus what sort of environments he would be able to work in. His proportions are, like most Omnics, exaggerated, with seeming emphasis placed on his limbs, which may suggest he was meant to be frequently mobile. This is a bit difficult to gauge though considering he hasn’t been seen moving with both feet on the ground.
Many have theorized (myself included recently) that Zenyatta had come from Null Sector, and as such, probably underwent a full downgrade and hardware replacements. If this is the case, we really can’t make any solid guesses to anything unless we see what he looked like pre-downgrade.
It is difficult to add much more on what Zenyatta likely was prior to his current self. We lack visuals of him in casual settings, and have mostly audio, screenshots, gifs, and in-game bonus animations to work with, and very little else. Gestures and mannerisms are somewhat lacking, so it’s impossible to gauge a 100% determination of what exactly he could have been in his primary function. His voice lines also mostly determine his current life, rather than many implications of what he used to be or do before the current time. So for now, I can only guage what he was originally built for on his appearance alone.
(Waiting on that lore too, guys…)
Mondatta is in a very similar though distinct boat.
Mondatta is sort of the aesthetic step up from Zenyatta. It has been theorized they are the same make and model, but of a newer and older variety (Mondatta usually depicted as an older model of Zenyatta). But there are also some very distinct oddities to Mondatta that Zenyatta lacks.
Many people have theorized Mondatta was meant to be a focal point of attention as his original function. He is very eye catching and distinct from other Omnics, but then again, just how many Omnics have we seen in the Overwatch franchise? He is also hardly the most aesthetically complex. Like Zenyatta, he is extremely simple in design, with slightly sharper angles and narrower features than Zenyatta, who boasts rounder features and more curves. There are also very subtle yet telling nuances that put him between a simple model and a complex model.
Firstly, his coloring. As far as my research goes, I haven’t seen another Omnic with white armor remotely similar to Mondatta. Most Omnics we have seen are chrome with features in more chrome, copper, black, silver, etc. It is very unlikely he got this armor to replace or upgrade a former armor set. The armor he wears is chipped and stained in some places, suggesting its age and wear. I can also safely assume that Omnic armor of such an obscure color is probably not cheap, and he does not seem like the type to drop so much for frivolous aesthetics. He doesn’t seem to have an obvious reason to adding the white armor to himself at one point in time. Mondatta, while simple in design is obscure for this reason alone.
Another obscurity of Mondatta is his size in comparison to his proportions.
Now, we do not know his or the guards’ heights, but with the average male standing around 6ft (roughly 182cm) tall, we can guess that Mondatta is roughly around 6ft tall, if not taller standing next to his guards, so perhaps 2 or more inches taller than Zenyatta (5ft 8in). We also get to see that his bodily proportions are very close to a tall human’s build. If he is an older model, it is likely that classical proportions went into his design, whereas with Zenyatta, slightly more exaggerated proportions were used. This could also just be a simple result of hardware. Omnics, from what I can see, are very disproportionate because of the ratio of hardware they carry. It’s almost impossible to make an artificial entity with exact human proportions without adding a synthetic skin and padding to fill in narrow or hollow spaces.
Larger Omnics tend to have more exaggerated and wider proportions, yet with Mondatta’s size making him a relatively larger Omnic, he remains in sensible proportion similar to a human, rather than more exaggerated like other larger Omnics. This makes him appear exceptionally tall, though not notably broad. This also makes him sturdy.
He is not thickly built, but there is an implied broadness in his shoulders that, if taken into proportion with the rest of his body (unseen), suggests he is likely bigger and set a bit heavier than Zenyatta, with a larger and slightly more elongated and squared head, which may suggest a stronger and faster processor, or just a lot more hardware to buffer the processors. Though “size doesn’t matter” has become a bit of a running gag for humans, in machines, it usually counts since the hardware size can sometimes imply the power, speed, and efficiency of the software. He likely has a very powerful AI. In a word, he’s smart.
All of this tells me that Mondatta was only slightly like Zenyatta in that he was never meant to work closely with humans. But while Zenyatta was probably never meant to interact with humans at all, Mondatta may be an obscure exception. If he is given the hardware and software to be socially equipped to be dealing with mass crowds and individuals, it could be that he was only meant to work closely with selective humans.
Mondatta’s form is a prime example of “simple yet elegant”, aesthetically subtle and pristine, but not so complex as to be a distraction. His form is one you may expect to see on a well-dressed servant. It could be theorized he is even a custom model some well off individual commissioned to perhaps work as a personal servant. And if in fact he was meant to work closely with one individual in particular, he probably could have been the individual’s assistant - be it for work or in personal assistance, or even health assistance. He would need to be able to, to a degree, argue with and refuse certain orders - ie refusing to finish a project, refusing to take medicine, etc - and try and convince his owner to do something they need to do, but may not want to.
(Confirmed: Mondatta is Ra9)
Both his appearance and his processors imply a sort of interpersonal function, and one that demanded he toe a few lines without actually crossing into areas of insubordination. His function probably demanded he maintain a certain amount of order, and even power, in his former function.
But this also may beg a more functional reason as to why he looks the way he does. Let’s go back to his coloring and his sturdy built again for a moment. As we know, Russia in Overwatch has its own Omnium, and is home to hostile Omnics. Siberia is a common battleground, with Zarya herself being from a Siberian village that got caught in the crossfires. And as we know, a lot of areas in Russia, particularly Siberia, is covered in snow. If at some point Mondatta was built during the Crisis, it would be prudent and even smart to make sure he, as a soldier or otherwise, could blend into his environment during a fight. This could imply he is a Russian made Omnic, and with his simple yet distinct form, could have been anything from a grunt soldier to a higher ranking Omnic officer (if the God AIs even used the militant system).
If his processors are as powerful as they are seemingly implied, this could work well in his favor as a personal servant or a part of the Crisis. As a servant to someone well off, he would probably need to engage with and determine orders and who he can and can’t take those orders from, and thus he would need an AI powerful enough to discriminate, categorize, and even personalize. In a war situation, this would help in strategizing and organizing, even mapping and planning defence and offensive techniques.
Regardless, his aesthetic appearance sits in a margin similar to Zenyatta’s: not too human as to be uncanny, but not so distinctly object-like to not be comfortable interacting with. But he is also touching just this side of a more complex Omnic because of his armor coloring, his overall build, and the implication of powerful processors. He seems, quite simply, like he is built to walk just as well as he talks.
He makes up for his lack of humanoid features with his manner of speech, gestures, and other body language. He gestures frequently during his speech in Alive, and even when he is being escorted off the stage to make his escape, he makes contact with and nods to the crowd as a sign of conscious acknowledgement. This could be a learned behavior, but if it is in fact an ingrained part of his function, it could imply that he is supposed to acknowledge people who are speaking to or regarding him. A sort of “speak only when spoken to” behavior that serving staff would typically be taught. The more he acknowledges, the more he engages, the easier it would be for a human to relax around him and relate to him, and thus make his job easier, and thus increase his efficiency.
But if he did not have these habits and mannerisms ingrained, he had to have the social baseline to learn, and indeed to want to learn them, perhaps even out of necessity. These gestures and little nuances in his everyday body language would be vital in his endeavor to show humans that Omnics are alive and deserve the same treatment as humans. They make him more easy to communicate and cooperate with humans.
(It is somewhat ironic that we can gauge more about Mondatta personality and function-wise from a single short animation, than we can from Zenyatta over years of gameplay)
Now comes a slightly more obscure model that toes the line of Uncanny Valley, and mild anthropomorphism.
Lynx 17 is an example of a VERY obscure Omnic due to one major factor - their adorable headgear.
Lynx is a bit difficult to discern in terms of what their original function was, but with their abilities, we can conclude they were in fact originally intended for computer-based fields; assuming they did not install these functions and software themselves at one point.
Lynx’s possible function is also further obscured by their appearance - or perhaps enhanced by it.
A trademark of Lynx is their ear-like helm extensions. We can safely just assume they function as functional antennae to further enhance their wireless networking and hacking skills. They could also be a means of protection, not unlike an antenna used to project a powerful firewall around their processors. But, looking at the upper left image, we can see they are also used to express emotions.
We also see, in most of the images above, that they have larger optic slits, and in fact, have visible optics. It could be just optical glass inset into their optic slits, but the adding of glass makes a tremendous difference.
Eye contact is something vital to human beings, and it helps for other living things to have eyes they can see and lock with. Gazing into the eyes has been proven to help strengthen relationships of all sorts, and even helps make short term relationships (such as interviews) a much more successful endeavor if you can keep eye contact. This suggest Lynx was, in fact, supposed to work relatively close with humans, probably on a one-on-one basis, or in small groups.
Back to the odd appearance. Lync overall is a sort of subclass example of anthropomorphism, which has been linked vaguely to the Uncanny Valley. Their helm shape, helm antenna, larger optics, and the glass used to make them look like they have more noticeable eyes puts them in a very weird area in terms of human relations. And in fact, this may have only helped them if they were meant to work with humans.
Humans have a much easier time relating to animals than other humans. You ever hear the phrase, “Greet the dog, ignore the owner”? Well, here is your middle ground. People like animals. People like anthropomorphic humanoids. People like anthropomorphic, humanoid robots. And to go further, people who work in more technical and computer-based industries tend to have a much lower tolerance for fellow human beings, and in fact will pick an animal over having a five minute conversation with humans. Animals are just that much more approachable, and they’re easier to get along with, and in fact have been proven to reduce stress in a tense work environment.
This tells me that Lynx likely was built to work in a technical industry, perhaps as tech support or a tech assistant of some sort. But due to the social minefield most humans in this field walk in, it was likely to the benefit of the makers to make Lynx just that more approachable; not by making them look more human, but by making them look less human, and more animal. Again, their antenna features could be entirely utilitary to their function, rather than just an aesthetic; or they could be both. Regardless, the antenna and other, smaller elements have made the idea that Lynx, in function, was supposed to work with humans in an industry where the humans in question would find them more approachable if they looked less human. We can’t go much further due to the rest of their body being covered by a jumpsuit, but from what little we can see, we can conclude Lynx was designed with social preferences in mind.
(On a slightly interesting note, Lynx’s model would make a great companion or minder to humans who have Autism or social defects. Their anthropomorphic design makes them easier to look at, as people with Autism or other social defects do indeed tend to prefer animals over other people and avidly avoid eye contact with other humans. The simple design coupled with the cat-like eyes and “ears” would make it easier for an individual with Autism in question to look them in the eyes more easily, and perhaps enhance and teach the individual in question how to interact with human peers on a much more comfortable level. Lynx’s model would be excellent in teaching subtle body language too because an individual could use their expressive “ears” as a reference, and later pick out the more human-like gestures in Lynx’s model to go along with the more telling droop, prick, and tilt of their “ears”)
Mondatta, Zenyatta, and Lynx 17 are simpler designs, so what about the more complex, thus more Uncanny, Omnics?
This Pretentious Asshole™ that I would die for is an example of an Omnic that is much closer to the Uncanny Valley than the previous three Omnics.
Maximilien was first featured in the comic, Masquerade, then later in the campaign, Storm Rising. And looking at him even in the comics, we can all pretty safely conclude that he was meant to work with humans in both one on one, and mass.
Why can we conclude this? Because of his smug face. His head in general actually.
Of this entire list, Max will be only one of two Omnics we will see with a hairlike protrusion on their head. We can’t really say for certain that the “hair” was something he himself added at some point in his life, but it’s doubtful this is the case. We know Maximilien is Akande’s accountant, and that Max has some very high prestige for an Omnic. Storm Rising has shown us that he owns a brewery, and likely various other businesses around the world, and profiles and the comic have shown us that he runs a casino in Monaco. Max knows how to handle money, and this tells me that he is very likely still serving his original function as an accountant.
Accountants are far from the most pleasant people to be around, and working with them can be a chore in and of itself. Handling money is a chore in an of itself. And a lot of people in well-off situations just don’t want to deal with where their money goes and how it is being used, and will likely hire a high end accountant to manage it for them. There is an issue though: accountants tend to be human. Humans tend to make mistakes. They also tend to steal. So, the solution? Make a supercomputer accountant to handle your funds, with zero will or desire to even be greedy or steal from you. Bear in mind, this thought likely came into being before the Crisis and before Omnics started becoming more sentient and self-aware.
This makes Omnic accountants cheaper than their human counterparts, and it makes them a thousand times more efficient since you eliminate human error and bias. It is likely that Omnics like Max have extremely fast and efficient processors; they are living calculators, a sort of sentient supercomputer if you will. They likely have the ability to measure markets, determine stock, bond, and investment pros and cons in less than a few seconds, and can calculate safe and risky investments, as well as determine based on hyper-collected data what you should and should not invest in in the near or distant future. They likely have every up to date accounting manual and guideline in their memory banks, and every accounting and monetary law crammed into massive data banks inside their own processors.
This makes Maximilien and other Omnics like him smart. Frighteningly smart. I would honestly not be shocked if the theory of Max low-key puppeteering Akande to control Talon turned out to be true.
But, back to the aesthetics and why this works in Max’s favor. Max sits a step above the previous three Omnics, and likely many others, and is closer to the Uncanny Valley due to his very distinct and humanlike facial features. In the gifs above and in the beginning, we can see he not only has distinct and lit optics, but optics with shutters - he has eyelids. In fact, if you look closely at the gifs, you can even see he appears to have optic foci - or a pupils - that shift and flicker depending on where he is looking; from Genji’s sword to where Tracer is standing after she clears her throat to get his attention. Like Mondatta, he gestures and makes subtle movements to express in a way that is animated in a human manner and is either an ingrained part of his function, or a learned habit. And although lacking in solid confirmation in the Storm Rising cutscenes, in the comic and presented in the lower right image on the collage, we see Max has a fully articulated jaw that, in my personal theory, only opens when Max is in a state of more volatile or strong emotions.
Max’s humanlike features make him even more familiar to humans than Zenyatta, Mondatta, or Lynx. He’s easier to trust when it comes to business savvy men and women on a social level because he looks just enough like them to be comfortably familiar. Anyone looking for someone to manage their money would want someone who isn’t as likely to steal or make a blaring mistake with where money is spent, gained, or lost.
Now, we can assume Max is likely bleeding clients dry, but bear this in mind: he’s strategic. If anything I said about his processors is true, and if his final cutscene is implicit of his intelligence, then he would legitimately do his damndest to keep his clients happy and not rob them blind. Because if they decide he’s obsolete in managing their money, they will leave, and he loses reputation, money, and resources. Reputation is the lifeblood to any successful high end accountant’s career, and any slip or red mark on their ledger is an absolute death sentence. Max literally cannot afford to screw over accounting clients if he can help it.
He shows a sense of calm and lack of being intimidated by casually adjusting his tie and pin in the third gif of the first set. This expresses confidence. In the cutthroat world of business, no human would trust an accountant with zero confidence in themselves, otherwise, how can they trust them with their money? This could be a learned attribute to his personality, but confidence tends to stem from an inborn seed (meaning, one is not necessarily born confident, but they may be more predisposed to it as they age). Charisma, confidence, wit, charm, and brains are the key factors of a good accountant after all, and the attributes of an accountant someone with a lot of money can trust.
Maximilien does not seem to be loyal to any one person, as we see this loyalty ambiguity when he sold out Akande to be arrested by Overwatch. But we never find out if Akande found out, or even if Akande cared; if anything, perhaps Akande would find the fact endearing. Max seems to have an ingrained loyalty to whoever and whatever is going to benefit him in the long haul. He is “loyal” in the sense that he will remain loyal to X so long as X provides protection and absolute security without compromising his own life. Faced with Overwatch and no escape, Max no longer had any loyalty to Akande, thus sold him out.
This fluidity in loyalty is an absolute necessity in preserving one’s reputation, and thus one’s credibility and ability to perform their given task. It’s nice to feel like your accountant works for you 100%, but if that were the case, your funds would stagnate because your accountant has no resources and no connections, and thus, no means of actually helping your funds grow and increase. Accountants, and accountants like Max, need “friends in high places” as well as “friends in very low, very desperate, very dark places”. Thus, he needs charisma and social prowess, of which he has in spades (hah, puns).
He is a master negotiator if his getting off the hook with Overwatch is anything to go by, and is just enough of a “backstage” type of worker to very easily slide under the shifting leadership roles in Talon without a hitch. This also includes helping Akande remove Vialli from Talon’s head when Akande escapes prison, despite being the reason Akande was put into prison (though again, we do not know if Akande is savvy to this fact). Maximilien functions absolutely seamlessly in his craft, and that is strategy. His appearance gives nothing away of this, but his mannerisms, gestures, how he speaks, and the topics he discusses lend a serious implication to both his function and the benefits he gains by continuing to work by his function, rather than outside of it.
So far, we have seen three Omnics who likely had vastly to mildly different functions to what they do now. Max and others like him, due to how close they work to humans, and thus the benefits they reap, may in fact be more likely to serve their intended function rather than abandon it, while simpler, “disposable” Omnics are more likely to shift their perspectives.
Another Omnic similar in aesthetic class to Max is Luna.
Now, we know next to nothing about Luna, other than the fact she is present on the Paris map in the Cabaret Luna. Luna is a slightly off-the-wall case because of her appearance, and the fact that her gender is made physically very clear.
Most Omnics appear to present as sexless or male by default, usually based off of their bodies or their voices. In Lynx’s case, neutral pronouns are used by their choice. Luna is, as far as I can tell, the only distinctly female Omnic we have seen or had interactions with - second only to Athena/Iris and Orisa. We haven’t really seen any other female-oriented Omnics though, and with female characters of ANY species often being sexually emphasized so we ALL KNOW they ARE female (we get it, please stop with the armor bikinis), it’s very hard to miss if a character is defined - until stated otherwise - as female.
Luna is defined in a relatively subtle manner as female in numerous ways physically, and even audibly by her feminine singing voice. Women in entertainment are, well...they have expectations based on appearances, sadly. And with Omnics being made and installed with the desired hardware and software, even designed with the desired appearances, this criteria becomes moot.
Luna is clearly meant as an entertainer, though whether or not this is of her own choosing, it is difficult to say. There exists little to no information on her other than what her job is and where she is found. But based on her appearance, we can safely conclude she is meant to catch the eye of humans. Her entire physical appearance is meant to catch the eye, likely and primarily the eye of straight men.
She has a curved build with hide hips, an elaborate hairstyle, as well as lit optics set into a coy downturn at the inner corners. Even her facial plate seems to express a coy smile. She even has the implication of breasts on her chest. The cat ears add a sense of mischief and promiscuity, perhaps even some playfulness, and likely a nod to a sort of feline theme.
Though it may just be an attribute of the game itself, there could be implications that she is not a fully sentient Omnic. When spawned in Luna’s cabernet, she appears to be singing, but the whole room is empty. This may suggest she is not - or not yet - self-aware of anything but her function. Whether or not a room is empty, she keeps singing, day or night, until customers come in to watch and enjoy a drink or two. She is not “free” like Mondatta, Zenyatta, Max, and others may be, and in fact may be a very new and very young Omnic who has not yet had a chance to be someone other than her function. But again, this could mean absolutely nothing, and merely be an attribute of the game itself rather than Luna’s lore.
Looking at her arms, legs, feet, face, and collar, we can see light blue lines of biolights. This emphasises her presence, which heightens the desire to gather the attention of as many people as possible in a collective group. Humans are naturally drawn to light and flashing shapes, and this only further emphasises the intentions of her build. Adding in her flashy clothing, humanlike hair, jewelry, and her musical voice, we can safely assume she was built to entertain and catch an audience’s attention, and she is perhaps still serving this function, and may in fact not be self-aware just yet.
TL;DR - I spent a few hours compiling this pile of TRASH BABBLE because I was bored and couldn’t stop thinking about what could be implied by the appearances of some well-known Omnics in Overwatch and I needed to write it all down.
YES, I KNOW I SKIPPED ORISA AND BASTION. But let me explain why: Both Bastion and Orisa have had their primary functions made glaringly obvious as war and battle Omnics, and are in fact relics leftover from the Crisis, and thus, there isn’t really much to unpack about them. But if you want me to do a sort of study on them too in a more current sense rather than a past function and Uncanny Valley sense, let me know!
And that’s all I got. Can I go to bed now?