Pathfinder NPC: Oozey Oozey Cultist
In combat, the cultist’s plan is simple. They draw their own blood with their knife, causing a bleed effect that will cause swarms of ooze to seep from their wound. After that, they tend to fight defensively or take cover, stabilizing themselves when they near death. Cultist CR 2 CE Medium Swarmblooded Bloodrager Humanoid (vermin) Init +2 DEFENSE AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor) hp 21 Fort +7, Ref +2, Will +1 OFFENSE Speed 40 ft. Melee bone deer horn knife +0 (1d4-3) Ranged crossbow +3 (1d6) STATISTICS Str 8, Dex 14, Con 24, Int 7, Wis 12, Cha 12 Base Atk +1; CMB +0; CMD 11 Feats toughness, splintering weapon Skills disguise +5, stealth +3 Languages Common SPECIAL ABILITIES 1/day, cast stabilize Swarm Bleed (Ex) Upon taking critical or bleed damage, or dying, creates a melancholic ooze swarm that the cultist is immune to. Bloodrage (Su) 11 rounds/day, get +4 strength and constitution, +2 will, -2 AC, crits stagger (DC 18), fatigued afterwards.















