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SWITCH SHOT GOLD VERSION 1.00
Here is a full play through of SwitchShot, new particles, new floor designs and lots of polishing has been completed.
This is not the final version, a clip of that will be posted later today.
So much more that we wanted to add and fix but I am very happy with what we have!
Gold Levels 90% Done
Green circle is the player spawn
Blue circle is the end of the level
Read on for the 3 other levels!
Polishing the Gold
Polish time with two weeks to go until we have to submit our end of year project, SwitchShot is well on the way to being finished!
These last weeks will be finalizing lighting, adding a few extra particles and polishing art with bug tests to polish the programming.
Burn down chart above shows the extra polish work we have added.
Beta Build, New Stuff!
SwitchShot has been given its morning juice up!
We have added, particles, lighting, the new character model with animation controller hooked up ready for the programmers to implement next week.
The enemies are also ready for their animations to be programmed in with attack animations for the shooting mobs we will have in the next few levels.
Lighting will be re-designed with the artists next week, we may go for different colors for each level or a standard light blue throughout, the floor tiles here will be replaced with new ones, this design will be the corner piece rather then all of the pathway.
Read more for more gifs!
Lighting first pass for level 4, with this and the first level being used in testing later today they were the first to be worked on.
I am happy with the results but will refine as new assets keep coming in.
Level 4/5 Greyboxed
First pass grey-box, these are bigger levels so need further time spent designing.