Needs more polish but this is a solid direction so far, everything in the game *feels* good

seen from Singapore

seen from United States
seen from United Kingdom

seen from Kazakhstan

seen from United States

seen from Malaysia
seen from United States
seen from Malaysia

seen from Malaysia
seen from Peru

seen from Singapore
seen from United States

seen from Canada

seen from Iceland
seen from China
seen from Malaysia
seen from Latvia
seen from Türkiye
seen from Singapore
seen from Germany
Needs more polish but this is a solid direction so far, everything in the game *feels* good
Swords is a fast-paced simultaneous action card game that feels like a multi-person sword fight!
Please go check it out!!!
A violent dance. A ballet of blades.
"Kuro"
Hitting enemies into the air makes them completely vulnerable, letting you use slashes they resist, to set up devastating combos.
Even if an enemy resists a slash direction (which means they won't get stunned or flinch), it still counts towards your combo, and has minimal penalty beyond reducing your slash speed slightly and not gaining you much heat (you get 1%), if you can find ways to keep it occupied while you set up, you can hit any enemy with any combo even in bad matchups. There's lots of quirks and strategies hidden in this combat system, the real challenge isn't making an interesting system (that's just trial and error) it's communicating it in a way that's fun. I haven't had any bad feedback on the demo, so I guess I'm on the right track...? But there's still much to do. I... didn't mean to write so much...
Ryōiki Tenkai
A nice combination of Screen Space effects, the Visual Effect Graph, and general shader stuff.
Trailer for Complexia, A Ballet of Blades DEMO
Stylized Tactical Hack-and-Slash Action Adventure. Set at the End of All Things.