D&D Commission for @i-am-kornova ! Thank you so much for the support! 💖 Commissions open!
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D&D Commission for @i-am-kornova ! Thank you so much for the support! 💖 Commissions open!
Metamorphosis: Becoming Fae—or, the Art of Change
LINK TO KICKSTARTER
GET THE QUICK START
Metamorphosis is a TTRPG about change, magic, and Fae. You finally left Arcadia, the city of awe and terror. Now, what will you become?
Pierce the Veil
You are a magic thing and you have left Arcadia. The human world is vast and daunting.
Perhaps you’re returning home; perhaps this place is even stranger than Arcadia to you. Regardless, you must decide whether to seek revenge, reconciliation, or reinvention of the self. The question is, can you become powerful enough to achieve it?
Fortunately, power is a resource. And resources can be taken.
Features:
Nine chimerical playbooks, each with its own unique Core Magic. Will you be a deal-making Hag, a carnivorous Redcap, or charmingly artificial Galatea? Or something else entirely?
Mechanics for navigating the land of fae - Just like deep-sea diving: the deeper you go, the worse it is. What will you find in Arcadia's core?
Distinct modes of play - will your fairy Circle go on a Heist to recover the cursed amulet, or are they on a Wild Hunt for the Ogre Queen? Different Mission types give you different rewards and boons.
You are your magic - From channeling the magic of the seasons, to gifting inanimate objects with the spark of sentience, magic in this game is based off your character's relationship to Arcadia.
Eat the Fair Folk. Or beg them for forgiveness. Or rise in their ranks. Or, if you're lucky, find a way to escape your Curses and write a new ending to your story.
LINK TO KICKSTARTER
GET THE QUICK START
LOOKING FOR TTRPG PLAYERS !!!
With the first Season of my TTRPG over, we're looking for one to two new players for Season 2!!:0 It's a homebrewed modified Dark Heresy game following Inquisitor Cecelia von Kingsley IV and her retinue of underqualified miscreants, with stand alone one-offs alongside an overarching plot about a Tzeentchian cult. The tone is very silly, think WarHams or Ciaphas Cain novels type of stuff, but more serious characters are welcome!
We play every other Sunday at 11am MST, but might be switching over to Saturdays. Beginners are welcome to apply too!
Iron Valley Linney's Campaign Update
I had a bad mental day yesterday, and I said, "What could cure me better than writing just for myself?" And I did (write for myself). And it did (cure me... kinda).
I ended with a better mood than I started the day with, and I was grateful, but I didn't get to finish what I started. I finished it today, which was a replica of yesterday without the nice add up of improving my mood, even though I tried the "let's write for myself" cure.
Anyway, the point.
Linney's first Spring day is finished! 🎉
You know... Linney.
💬 1 🔁 1 ❤️ 7 · Linney's Campaign Masterpost · Better now than later, so... Campaign Page | Patreon Collection General (showing process)
My very first Iron Valley character with a really nice, fine demon roommate. Heheh
Anyway. There are four more parts I have to post for the day to be ended, and I'm actually excited to keep playing, which is good for me. Around 17k words total. What a beast.
I will keep sharing snippets per published part here, as I ended up doing. All parts can be read on Patreon; don't be shy, they are all free to read, you only have to follow me there too 😊
Taglist:
@aziz-reads
@cilly-the-writer
(I appreciate you both for being interested in Linney. Do you still want to stay on the taglist?)
the joys of running an urban fantasy campaign
It's probably fine
Trying to think of what I should add to my little Burning Wheel fantasy setting that I’ll be using as my house-game with the wife and roommate. Here’s some concepts that are set in stone for it:
Feudal society with knights and kings and shit, on a misty and dangerous set of 15 large islands with a whole lot of tiny rocky islands around them. Lot of small kingdoms, with two large kingdoms that are currently at war with each other over a shared familial claim over the other’s realm.
The islands are a closed system with no one really getting in or out, a storm has surrounded them for generations. The outside world is hardly considered by anyone other than scholars and wizards, some claim there isn’t a realm outside the misty islands.
Orcs are not a natural species, but are folks affected by a particularly nasty curse. Anyone consumed by hatred that comes in contact with the curse can become an orc, with elves being the easiest to corrupt due to how deep elf emotions run.
Population of the islands is pretty well mixed, with humans being only 20% of the folk around with Roden (Skaven) being another 20%, and elves, dwarves, orcs, dark elves, and trolls making up everything else.
Elves are often the royalty and nobility of the various kingdoms, but there are some human, roden, dwarf, and orc royalty out there too.
Mercenaries are kinda like rockstars. Tales get told of their exploits, and the more deeds under their belt the more a kingdom is willing to pay for their services- with most kingdoms saving their actual warriors for wars, mercenaries are used often for dealing with monsters and petty disputes between lords.
There was a great and terrible dark lord a while back, but he’s long dead. The army of monsters, orcs, and demons he once commanded is now scattered with some old generals attempting to rally them and destroy the dark throne under their own banner.
Necromancy is very illegal, given that Death himself wanders the land and frowns on people trying to break the cycle of life and death.
No guns or black powder weapons just yet.
Lesser curses charged with intense emotion cause unique instances of suffering and horror. The Orc curse is a powerful one, a curse that spreads and lasts indefinitely, but a singular curse that turns a man into a giant centipede with bloated human fingers for legs- that’s a unique lesser curse.
There are many forms of magic, and a lot of mixed feelings towards it. There is a magic college in one of the larger kingdom, but hedge witches and wizards are the more common practitioners, with some unique forms of magic cropping up as individuals uncover different ways to manipulate reality.
The party consists of a grave digger who spent so much time with the dead he began to hear the whispers of dead gods and now worships them as their priest, and a necromancer who was born gifted and studied at the college of magic before breaking off and hiding as a street performer to travel and steal forbidden tomes. They have formed a little mercenary band, the two of them and a big dumb goon NPC who joined in with the promise of coin.
I have the first adventure pretty much written, but I think the setting needs just that extra push to really make it bloom.