Trying to think of what I should add to my little Burning Wheel fantasy setting that I’ll be using as my house-game with the wife and roommate. Here’s some concepts that are set in stone for it:
Feudal society with knights and kings and shit, on a misty and dangerous set of 15 large islands with a whole lot of tiny rocky islands around them. Lot of small kingdoms, with two large kingdoms that are currently at war with each other over a shared familial claim over the other’s realm.
The islands are a closed system with no one really getting in or out, a storm has surrounded them for generations. The outside world is hardly considered by anyone other than scholars and wizards, some claim there isn’t a realm outside the misty islands.
Orcs are not a natural species, but are folks affected by a particularly nasty curse. Anyone consumed by hatred that comes in contact with the curse can become an orc, with elves being the easiest to corrupt due to how deep elf emotions run.
Population of the islands is pretty well mixed, with humans being only 20% of the folk around with Roden (Skaven) being another 20%, and elves, dwarves, orcs, dark elves, and trolls making up everything else.
Elves are often the royalty and nobility of the various kingdoms, but there are some human, roden, dwarf, and orc royalty out there too.
Mercenaries are kinda like rockstars. Tales get told of their exploits, and the more deeds under their belt the more a kingdom is willing to pay for their services- with most kingdoms saving their actual warriors for wars, mercenaries are used often for dealing with monsters and petty disputes between lords.
There was a great and terrible dark lord a while back, but he’s long dead. The army of monsters, orcs, and demons he once commanded is now scattered with some old generals attempting to rally them and destroy the dark throne under their own banner.
Necromancy is very illegal, given that Death himself wanders the land and frowns on people trying to break the cycle of life and death.
No guns or black powder weapons just yet.
Lesser curses charged with intense emotion cause unique instances of suffering and horror. The Orc curse is a powerful one, a curse that spreads and lasts indefinitely, but a singular curse that turns a man into a giant centipede with bloated human fingers for legs- that’s a unique lesser curse.
There are many forms of magic, and a lot of mixed feelings towards it. There is a magic college in one of the larger kingdom, but hedge witches and wizards are the more common practitioners, with some unique forms of magic cropping up as individuals uncover different ways to manipulate reality.
The party consists of a grave digger who spent so much time with the dead he began to hear the whispers of dead gods and now worships them as their priest, and a necromancer who was born gifted and studied at the college of magic before breaking off and hiding as a street performer to travel and steal forbidden tomes. They have formed a little mercenary band, the two of them and a big dumb goon NPC who joined in with the promise of coin.
I have the first adventure pretty much written, but I think the setting needs just that extra push to really make it bloom.






