Thindol
The Realm of Running Waters encompasses the entire Thindol Basin.
Its lands are encircled by the Hazur Mountains to the east and north, the Tching Mountains to the northwest, and the Sanrach Mountains to the west. At the heart of Thindol lies the Thingulph, a large sheltered gulf that is fed by six major rivers and opens onto the Great Sea.
The flatlands of Thindol are covered by tall grass and scattered orchards, and the Hazur Mountains contain productive veins of gold and iron sufficient to meet the local need.
The realm of Thindol is rent by divisions along geographic, racial, ethnic, class, and political lines. The northern city of Narubel is all but independent, and the northwestern third of the country is part of Thindol in name only. Lizardfolk are barely tolerated here, and kuo-toa and serpentfolk are killed on sight. The gold dwarves of the Hazur Mountains are considered autonomous, so they are given no say in the governance of the realm as a whole. The human population is divided into two ethnic groups: the Tashalans and the Chultans.
The Guthland, as the eastern shore of the Thingulph is known, is poor and backward. Dominated by Chultans, it remains semi-autonomous. The western half of the kingdom is wealthy and dominated by ethnic Tashalans.
Each major city gets one vote in the ruling council. Since Tashalans have slim majorities in most of the cities, they effectively rule the realm despite their minority status in the population as a whole.
Mounts are almost unknown in Thindol, so transportation is usually by boat or on foot. Endless battles rage in the Hazur Mountains between the gold dwarves and the kuo-toa, and the yuan-ti continually test Thindol's defenses from within and without. Ophiophobia is rampant among the human inhabitants, and eternal vigilance against the serpentfolk is the cultural norm. Most Chultans appease a handful of dark powers (such as Talona and Umberlee) and nominally venerate Ubtao.
The Tashalans hold the same beliefs as their cousins in the Tashalar, but they tend to favor appeasing the dark gods over looking to the church of Savras for answers to life's mysteries.















