So I wanted to explore deeper into my mind and I just thought I would would start writing fanfiction.
This is my first time so no judging me.
-Taskmaker
seen from South Korea

seen from Spain
seen from Australia

seen from Malaysia
seen from United States

seen from Malaysia

seen from France
seen from Chile
seen from Malaysia
seen from China
seen from Yemen
seen from China

seen from Malaysia
seen from Malaysia

seen from Spain

seen from United States
seen from Australia
seen from South Africa

seen from China

seen from Malaysia
So I wanted to explore deeper into my mind and I just thought I would would start writing fanfiction.
This is my first time so no judging me.
-Taskmaker
Happy Town!
↑ RELAX ↑ PEACE CONTENTMENT WARMTH SINCERITY DROOL
From TaskMaker
DRUGS!!
From TaskMaker
The fiery gates of 7. From TaskMaker
Fred’s Bank. From TaskMaker
New article for the blog about a quirky Macintosh RPG called TaskMaker. It’s not exactly a parody of role-playing games, but it tends to exaggerates a lot of the weird things about them, like the oddly built towns and the dangers of a world ruled by a king who hands out fetch quests.
More than any of that, it plays up the idea that dungeons can have secrets. TaskMaker has a LOT of secrets. That’s the primary language of the game, almost to the exclusion of anything coherent about the setting.
Here’s the map of the fourth dungeon, the Arbalest Catacombs, to give you an idea of what I mean:
Look at this map! The architectural style changes between every room, and some sections are linked together by teleporters. It’s a serious challenge to keep track of where you are and where you’re going.
TaskMaker (read on The Obscuritory)
That’s a perfect representation of TaskMaker. Every location in this game is a densely packed, intersecting nightmare, unusual fountains and cities within cities, interspersed with orcs, gargoyles, and Crab-Claws to fight. The game hides surprises everywhere. There’s something unusual on the other side of every door and every teleporter, whether it’s a sword or a bag of marbles.
TaskMaker encourages you to poke at its seams to an extent that verges on cheating. It has the cumulative effect of feeling like you’ve exploited the game or gone somewhere you’re not supposed to. But it wants you to do that! TaskMaker is so saturated in secret areas and sneaky backways that I still don’t know what its baseline for “normal” is. Beating the game felt like I got away with a crime.
Three icons from TaskMaker
Best Taskmaker time ever