Damaging Field (Technique)
A field around the user damages all targets within its range, friend and foe alike, for as long as it's kept active.
Base
Technique Type: Combat Performance: Standard Action Delivery: Field (Centered at the User) Size: 15ft. radius Effect type: Active Channeling Duration Tier (DT): S Duration: (3 rounds) Damage: 1d4 + Potency
A field centered at the user deals damage on every round to all of those that find themselves in it at the end of the user's turn. It's exact manifestation is up for customization as long as it is delivered through its globe-like range.
Damaging Field is a strong Technique because its damage cannot be avoided with standard Defensive Actions, although it's damage cannot be upgraded outside of increasing the user's own Potency stat.
Modification
Requirement: [Delivery: Field] [Effect Type: Instant or Active Channeling (DT: S Only)] [Special: Enemy-Affecting Feature]
As a modification, the feature makes use of the Technique's already-existing method of delivery to cause damage. When applied to either an Instant or an Active Channeling Technique, damage is only dealt if at the very least one of the Technique's other effects are confirmed to affect its target (i.e., failed saving throw, etc).
Upgrades
1 point:
Size Upgrade: +5ft.





