I want to talk about how Techno fights I’ve decided.
So everyone who’s ever watched the guy knows he’s great at PVP, but they don’t seem to necessarily understand why. And Techno’s fighting style is actually really interesting compared to others, especially compared to what I’ve seen from other top PVPrs, like Dream.
So first, let’s talk about Dream, because Dream is well known for being a great pvper and I love remembering my boy beat him. Dream is smart and straightforward. He stays mobile but has mastered axe crits and the shield mechanics. Dream fights like a classic tank, steamrolling through hits. It’s simple, it’s effective, and it’s overwhelming - he just rolls through you like you aren’t there. Add on pearls and crossbows and you’re able to tank from a distance as well.
It’s a really popular tactic! Combined with enchanted netherite, using this tactic you become both the unrelenting force and the immovable object. Even I use this tactic to some extent. It’s easy, it’s effective, it utilizes a lot of the game’s mechanics, it’s arguably what most people expect from Minecraft PVP now, post 1.16.
Now let’s talk Techno - playing Minecraft and specifically PVP games starting with 1.8 pvp! I have actually been playing that long too, so I recognize a lot of tactics he uses from my own experience on faction servers. 1.8 focused heavily on attention, accuracy, click speed, and not getting hit in the first place because armour was way less enchantable, way less protective, and way easier to break. Obviously skywars’ games don’t require you to care about armour durability, but it’s just to keep it in mind.
But anyway, 1.8 pvp necessitates movement. You HAVE to be mobile, you have to get out the way because as soon as you stand still in front of someone, you’ve been spam-clicked by someone with a diamond sword and you’re dead, bro. You’re dead as dicks. You're deader than dead. You died before your ping even caught up to you dyin, man. 1.8 pvp is all offense and movement.
And especially in Factions PVP, something Techno mentions doing a lot on his own, the other biggest way to win a fight in 1.8 is to lag the other person out and/or make it even harder for someone to touch you with mobs. When I played factions I had a decent laptop, and the main way I defended myself was chickens. They move a lot, they update a lot, and its Really easy to get a lot of them. Similarly, you can use just about any other mob, but chickens are easiest to put wherever you want them to be. Coincidentally, you can also do this with wolves, if you've got a good enough computer to keep them all stood up around you, with the added benefit that if someone decides to fight you, you now have a swarm of mobs between you and them.
So, to break it down for you bc thats a lot of info! I'm gonna split this into two categories: Hypixel PVP and SMP PVP.
In Hypixel PVP, Techno's main strengths were experience, general skill at the game, speed, good ping, and focus. Simply put, the guy's just really fuckin Built to do 1.8 PVP and he exploits a lot of classic mistakes that players make post 1.9 - they stand still, they dont spam click, they expect armour to do more. Techno is fuckin SPEEDY, both in game and when it comes to accessing what's going on around him and sorting thru items. Its a strong combo, and hes a strong opponent.
in SMP PVP, theres a LOT more factors to think about and also to exploit. The players are there, in call with him, to be taunted. Almost everyone he plays with isn't skilled at 1.8 pvp, as well - and that leads to a few key advantages. The main one is that unlike players used to 1.16 pvp, Techno has evolved a style that keeps the spirit of 1.8’s necessary movement while compounding how much damage he’s able to do by using things like fireworks, crossbows, slowness and harming arrows, fully enchanted netherite with full prot4 and thorns3. Thorns3 is a stacking enchantment; if you have ONE item that is thorns3, there is a chance when you are hit it will do 1/2 heart of damage per hit. If you have all four pieces enchanted, you can do up to 2 hearts per time someone hits you. That’s huge, especially because Techno doesn’t use a shield regularly, hence why he never really takes his armour off.
Techno’s mixed style is something that comes as a surprise - a lot of people keep up with versions and change their fighting style as the versions change - but Techno only adapted his. He didn’t need to relearn things, just add to them. His movement is unpredictable and he uses pots like it’s second nature. Those sorts of things are what makes Techno fucking DEVASTATING as an opponent. 1.16 is a lot of standing still and holding your shield up but that shit doesn’t work when your opponent runs around like a hyperactive toddler the whole time. And technos ability to negate the usefulness of a shield - something that is absolutely OP in game - is one of his biggest strengths.
Techno’s style is a unique mix of 1.8 and all the versions following it, focused on building on skills he already had and bolstering the things he was weak with like sheildwork or axe crits. It’s absolutely fantastic and fucking genius.







