The Minecraft player character is a Nephilim, to me

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The Minecraft player character is a Nephilim, to me
I think pigs are like. Either a disproportionately common ancestor or the Minecraft equivalent of carcinization.
Because you’ve got normal pigs as one of the first animals added into the game. Then creepers, which are pigs that got thin, tall, explosive, and green.
Then if you head into another dimension there are zombie pigmen which happen to be the exact same creature that spawns if a normal pig gets hit by lightning
Then after a couple of generations you check back on the Nether and you see that the pigmen have de-zombified themselves and are now piglins. They’ve got a society of them.
There is also yet another type of pig in the Nether that is now quadrupedal. Nothing in the Nether was quadrupedal before.
There’s only one dimension that doesn’t have pigs or pig equivalents. I would assume it’s not helpful to be quadrupedal when the only edible thing is on really tall plants.
So either the humble pig has somehow made its way across dimensions enough times to form a species or its natural features are all the evolutionary rage.
You know, I dont think Steve and Alex Minecraft have eardrums.
Or, for that matter, the same kind of blood composition as humans.
My reasoning for this is they can go to the top of the world, and the void-- to some extent-- without needing supplemental air, or special equipment. We never hear a pop from "our" ears when changing elevation.
They can also free dive very, very deep and surface very fast without instantly taking like six hearts of damage from the bends. So either no or low nitrogen in their system.
If drowned/husks/zombies are also the same thing as Steve and Alex, that would explain why they're not all rotted apart or turning to goo at the bottom of the sea.
Am I overthinking this? Yes. Is it fun? Also yes.
Friendship ended with minecraft.fandom.com, now fandom.wiki is my best friend
Of course i wanna hear about your minecraft lore!
nonny i love you so fucking much for coming into my inbox, anyways so heres the idea:
I’ve read a lot of fics where its set in minecraft, The Game, and the ‘mechanics’ of the world range from legit just the game mechanics (admins, punching wood, all that) to irl mechanics (no respawns, realistic experiences of actually living in the woods) However, most of the fics are somewhere in between.
I wanted to make a world structure that would mesh well with travelling to different worlds, and also just add some unique ideas to the mechanics.
First of all: there are an infinite amount of worlds, and most will never be touched by players. Most of them are ‘hardcore’ so if you die once, you permadie (more on that later), and then in some you have two lives, a small few have three, etc. and the more lives a world has, the rarer it is to find.
Second of all: Most players wake up in a world all by themselves, and slowly learn how to do more things the longer they are alive. Once they’ve lived long enough, they gain the knowledge to teleport to other worlds, but it takes time and energy, and they can only teleport randomly, since they don’t know the addresses of any specific worlds.
They usually end up meeting other players at some point, make some friends, then get a few addresses of worlds to travel to, from those friends. Places like Hypixel, for example, are big hubs where lots of people have decided to settle down, so the address of that world is well known.
Thirdly: The longer you live, the more abilities you gain. As said before, you slowly learn how to do things the longer you live, like creating nether portals and travelling to different worlds. It’s based on a ‘knowledge’ you get from living, it can’t be taught. If you manage to live longer than most, you can gain more unique abilities, like enchanting items with just your hands, or controlling the weather, or even teleportation.
Fourthly: When you permadie, it’s not actually death. You just restart. You lose all your memories, meaning you lose all abilities you once had, and you’re put into another, far off world, probably alone. You have to figure out how to craft, fight, mine all over again. Also, you don’t just die through losing all the lives in whatever world you’re on. Even if you’re on a world with near limitless lives, if you die too many times in a row too quickly, or the death was particularly gruesome, or even you’re just tired, the next death might be the last.
Everyone knows that trying to look for your dead friends is worthless, because even at the small chance that you find them, they’re not the same person you knew.
These are the basic rules I have laid out, but I think it allows a lot of worlds (DSMP, hermitcraft, last life) to fit together in the same shared universe. There are also a few things I skipped out on (attitudes towards death, usernames, comms, thematic value) because I just wanted to post a condensed version, but please ask about those if you want!
There are also some things with this structure that I really like in terms of logistics, like Hypixel and other main hubs probably form because they’re in worlds with a very high life count, therefore gathering a lot of people towards them.
I am just so deeply and eternally emo about Minecraft... what other game has given everyone who has touched it so much, so many fun times and old memes and mini games within the bigger game and simple survival gameplay and large far reaching roleplays that stick with people for years...there is no other game.
I want to talk about how Techno fights I’ve decided.
So everyone who’s ever watched the guy knows he’s great at PVP, but they don’t seem to necessarily understand why. And Techno’s fighting style is actually really interesting compared to others, especially compared to what I’ve seen from other top PVPrs, like Dream.
So first, let’s talk about Dream, because Dream is well known for being a great pvper and I love remembering my boy beat him. Dream is smart and straightforward. He stays mobile but has mastered axe crits and the shield mechanics. Dream fights like a classic tank, steamrolling through hits. It’s simple, it’s effective, and it’s overwhelming - he just rolls through you like you aren’t there. Add on pearls and crossbows and you’re able to tank from a distance as well.
It’s a really popular tactic! Combined with enchanted netherite, using this tactic you become both the unrelenting force and the immovable object. Even I use this tactic to some extent. It’s easy, it’s effective, it utilizes a lot of the game’s mechanics, it’s arguably what most people expect from Minecraft PVP now, post 1.16.
Now let’s talk Techno - playing Minecraft and specifically PVP games starting with 1.8 pvp! I have actually been playing that long too, so I recognize a lot of tactics he uses from my own experience on faction servers. 1.8 focused heavily on attention, accuracy, click speed, and not getting hit in the first place because armour was way less enchantable, way less protective, and way easier to break. Obviously skywars’ games don’t require you to care about armour durability, but it’s just to keep it in mind.
But anyway, 1.8 pvp necessitates movement. You HAVE to be mobile, you have to get out the way because as soon as you stand still in front of someone, you’ve been spam-clicked by someone with a diamond sword and you’re dead, bro. You’re dead as dicks. You're deader than dead. You died before your ping even caught up to you dyin, man. 1.8 pvp is all offense and movement.
And especially in Factions PVP, something Techno mentions doing a lot on his own, the other biggest way to win a fight in 1.8 is to lag the other person out and/or make it even harder for someone to touch you with mobs. When I played factions I had a decent laptop, and the main way I defended myself was chickens. They move a lot, they update a lot, and its Really easy to get a lot of them. Similarly, you can use just about any other mob, but chickens are easiest to put wherever you want them to be. Coincidentally, you can also do this with wolves, if you've got a good enough computer to keep them all stood up around you, with the added benefit that if someone decides to fight you, you now have a swarm of mobs between you and them.
So, to break it down for you bc thats a lot of info! I'm gonna split this into two categories: Hypixel PVP and SMP PVP.
In Hypixel PVP, Techno's main strengths were experience, general skill at the game, speed, good ping, and focus. Simply put, the guy's just really fuckin Built to do 1.8 PVP and he exploits a lot of classic mistakes that players make post 1.9 - they stand still, they dont spam click, they expect armour to do more. Techno is fuckin SPEEDY, both in game and when it comes to accessing what's going on around him and sorting thru items. Its a strong combo, and hes a strong opponent.
in SMP PVP, theres a LOT more factors to think about and also to exploit. The players are there, in call with him, to be taunted. Almost everyone he plays with isn't skilled at 1.8 pvp, as well - and that leads to a few key advantages. The main one is that unlike players used to 1.16 pvp, Techno has evolved a style that keeps the spirit of 1.8’s necessary movement while compounding how much damage he’s able to do by using things like fireworks, crossbows, slowness and harming arrows, fully enchanted netherite with full prot4 and thorns3. Thorns3 is a stacking enchantment; if you have ONE item that is thorns3, there is a chance when you are hit it will do 1/2 heart of damage per hit. If you have all four pieces enchanted, you can do up to 2 hearts per time someone hits you. That’s huge, especially because Techno doesn’t use a shield regularly, hence why he never really takes his armour off.
Techno’s mixed style is something that comes as a surprise - a lot of people keep up with versions and change their fighting style as the versions change - but Techno only adapted his. He didn’t need to relearn things, just add to them. His movement is unpredictable and he uses pots like it’s second nature. Those sorts of things are what makes Techno fucking DEVASTATING as an opponent. 1.16 is a lot of standing still and holding your shield up but that shit doesn’t work when your opponent runs around like a hyperactive toddler the whole time. And technos ability to negate the usefulness of a shield - something that is absolutely OP in game - is one of his biggest strengths.
Techno’s style is a unique mix of 1.8 and all the versions following it, focused on building on skills he already had and bolstering the things he was weak with like sheildwork or axe crits. It’s absolutely fantastic and fucking genius.
dream smp is the latest minecraft roleplay i've watched and comparing it to the other ones, dream smp just feels a lot more intense. dont get me wrong the other roleplays are great but i've been more invested in this then others i've watched-
yeah, that’s the impression i get - no other roleplay has blown up quite this much, and part of it is dream’s astronomical growth being attached to it, but it’s also just really really good content!