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New follower here, I must ask, what is the source for your icon? I really like the art!
I’m not sure where the pic originally came from, but it’s a fairly popular image people liked to use from talking about Dobson back when he was more relevant, I believe. I’ll link it in a reblog for you so you can see it.
What is your least favorite thing about the Downfall games? And could you list the biggest gripe you have with each Downfall game?
I don’t think I have a universal gripe that applies to all of the downfall games since they all kind of do their own thing. One problem I have won’t really be a thing in the other games. But I can answer my biggest gripes for each game.
For the original NES game, The Hyrule Fantasy, I think it’s the useless overworld map, but that’s been fixed by hackers. I guess my second biggest gripe is how unreliable the recorder’s teleportation is, supposedly you can control where it takes you but i’ve never managed to get that trick to work. Also blue Wizzrobes in general.
For Zelda II the Adventure of Link, it’s being sent back to the start of the game on a game over. This too, has been addressed by Hackers. So I guess my new complaint is that magic recovery jars are too rare for how important they are. There’s nothing worse than being in a palace and needing the fairy spell, but you can’t do it because of the healing spell you were forced to use to survive.
For A Link to the Past, it’s hard to think of one big gripe with this game, I only have a few small gripes. I guess if I had to pick a few of those, it’d be that the game feels kind of slow compared to other 2D Zelda games, the sprites are kinda ugly, and it’s slightly more linear than Zelda 1... oh, and fuck that shovel mini-game.
For Link’s Awakening, I hate having to swap out my sword and shield for other items. I understand, it’s a gameboy game, there were only two buttons. Granted, the same is said of Zelda 1, but Zelda 1 didn’t need you to swap out for roc’s feather, power bracelet, and Pegasus boots so often.
For Ocarina of Time, it’s all the slow unskippable text. That’s fine on your first play through, but I like re-playing my favorite games. Sometimes I just want to speed through it. I guess I also kind of wish Hyrule field was more dense and full of monsters like Termina Field is. Also, fuck the iron boots, and fuck any puzzle where you have to push a stone block.
For Oracle of Seasons, I think they went a little too far with the fetch questing. I remember thinking that time spent between dungeons felt like a drag, which is weird, because overworld exploring is usually my favorite part of Zelda.
For Oracle of Ages I just don’t really like the whole package here tbh. It has all the problems of seasons but worse, and the dungeons weren’t very fun either, it was a lot more story and puzzle focused than seasons, and I just don’t think text heavy story works great for 2D Zelda. Link’s Awakening isn’t text heavy, and it has an amazing story. And fuck the Tokay. I hate everything about them.
For a Link Between Worlds, I hate how we had to reach a certain point in the story before we could permanently buy items from Ravio. If I want to run around cutting grass to grind for the money to buy an item instead of renting, I should be able to do it. Having to give the items back was painful. Also, it meant going back to Link’s house on a game over... which... well that was a huge problem for Zelda 2 now wasn’t it? At least this game isn’t as hard unless you’re doing hero mode... also, why make hero mode an unlockable exactly? What’s the point of making difficulty settings unloackable? Didn’t that come out right after Wind Waker HD, where you could actually toggle hero mode on and off at will?
I need a bit of help, my dog looks exactly like that dog Latte that you posted, but she is completely white. Can you tell me what kind of dog that is, because even the pet shelter I got her from can't tell me. They listed her as "Dachshund" because of her long body.
My guess would be boxer/lab/terrier mix. But I’m not an authority on this so I’m open to other thoughts. The only definitive way would be a DNA test and the science on that isn’t 100% concrete yet.
I find a good way to design a character is ask yourself who they are, what they are, and why they are. That way you can design them in a practical way that can appeal in both design and personality.
I keep wondering if Mario had a decade of universally mixed and panned games, if fans would have made a Mario Mania.
if the mario fangaming scene were anywhere near as unified as the sonic fangaming scene then probably, honestly
for one reason or another a lot of mario fangames tend to not really deviate too far from the base mario formula, which unfortunately for all groups involved doesn’t have a ton of depth to it unlike sonic’s deceptively simple controls. my ideal mario fangame would mix smash bros’ simple combat with platforming to have expanded movement options, though for a mario mania it’d probably be really off-beat and strange like a lot of mario games were during the virtual boy/N64 era
Oh no! @teh-ray, my phone has Roy-bies!!!
What's the best color soda?
THAT’S HARD. uhh, maybe rich browns? like the color of root beer. the bubbles always look neat with that color! (otherwise i’d probably say all of them, give us a rainbow in one soda >:O)