東方虚舟 ~ Sapphic Starseas Abyss has been in a bit of a slump. been trying to wrap up remaining ui graphic needs rather then getting lost in endless content art, but endless allergy rashes to a carpet beetle infestation and the outside wall of my apartment being nearly completely replaced both have rather wrecked me. thus, I revisited the well of monsters for some more immediately tangible and gratifying individual piece work.
the queer gamedev life is one's girlfriend looking at end results and being kissed as her "little gay Frankenstein", in my experience. the goal is to be hyper-specific and impossible to replicate.
Mumbling Jubokku
A ravenous sproutling grown in bloodsoaked battlefields. With sufficient time and distance, even anthologists' forgeries - from Mizuki to Borges - end up with lives of their own.
Sizzling Tengubi
The skydancer society has various elemental phenomena attributed to them in remote rivers and mountains. This curious river-wisp surveys upon these complicated affairs in such waterlogged times.
Dharmic Waniguchi
The Myouren Temple's attempts at fresh devil deification will take ages yet. In the interim, innately religious beasts, like this gong-headed crocodilian, have begun to propagate their peaceful doctrines.
Shoji Duet
These two haunting heralds on sliding doors have formed both sorts a partnership. Together, this kage-onna and mokumokuren shift and project themselves whenever unseen, wherever they so wish.
Languid Globster
An amorphous mess of salt strands and flesh tendrils hides its exact form under a cetacean skull. These carcass-scrapings of Rorschach blots congeal around the broader public's fears of the sea's mystique.
been planning on expanding the use of these npcs, not that I'll say which of any of these also doubles as fights. random events providing buffs that last across map nodes affecting different groups of node types, retreating before battle or creeping in after battle, additional materials for open-book timed quiz material on IRL lore (alongside all those length prior enemy descriptions), replacing wandering shopkeepers entirely to instead set up stalls in Chimata's markets, and the prior provisions of flavour of rest beyond campfires by eating / reading / brewing away. all sorts of attempts at non-generic worldsetting most (deckbuilder) roguelikes lack for these days…
(creditwork.)















