My first attempt at a satin stitch on Aida cloth.
I’m gonna try and make patches for my jacket. But I think next time I need to use a hoop cause it’s a little squished…
I’m not yet sure how to border it tho.
seen from United States
seen from Brazil

seen from United States
seen from Germany

seen from United States
seen from China
seen from United States
seen from United States

seen from Lithuania
seen from United States
seen from China

seen from Switzerland
seen from United States

seen from Germany

seen from Malaysia

seen from Malaysia

seen from Malaysia

seen from Brazil

seen from United States

seen from Sweden
My first attempt at a satin stitch on Aida cloth.
I’m gonna try and make patches for my jacket. But I think next time I need to use a hoop cause it’s a little squished…
I’m not yet sure how to border it tho.
let's play a game called:
do a damn test patch before fully dying your hair.
you can think of the minuscule odds that you'll have a bad reaction, or just be lazy, but shut your face cause it's an easy way to check how the whole dye will look at the end anyway.
Need to get up and go into town to get a test patch done before tomorrow. But bed is comfy. Look good or stay warm. It's hardly a contest. Stay warm. Always stay warm.
Dota 2 Test Patch - 2014 March 12
• Ranked matches will now show all calibrated player MMRs on the scoreboard at the end of a game that completes normally. • Warning prompts in client and system messages from the gameserver concerning leaving a match have been improved to be more clear and specific to the current situation. • Added an experimental method to determine when multiple players in a region are experiencing poor network connectivity. When this is detected, players in the affected matches will be notified that the match will not be scored, and it is safe to leave. • Added a cooldown to re-enter matchmaking if you fail to load or leave a game while waiting for other players to load. • The cooldown time to rejoin matchmaking after failing to ready up, declining, failing to load into the match, or leaving the match while waiting for others players to load will now escalate upon repeated failures. • Added Ukrainian language text localization. • Replays for games hosted in other regions (including China) are now faster to download
Update Notes - May 29, 2013
GAMEPLAY - Fixed illusions being able to upgrade to flying courier. UI - Added a spectator popup when Heroes acquire high end items. - Added a broadcaster menu (opened by clicking on the dota logo in the top right) that allows broadcasters to send generic stats, queries, and poll results to spectators. - The Spectator Smooth Drag setting is now preserved across runs. - Added notifications of item purchases in some cases. PERFORMANCE - Fixed a crash when starting replays on 32-bit versions of Windows. - Fixed a crash when changing window or screen resolution. - Fixed a crash when using alt-tab while running full screen. WORKSHOP - Added Itsy spider courier. AUDIO - Update Drums of Endurance cast sound. - Add secondary underscore for startup UI.
Update Notes - April 17, 2013
- Added Skywrath Mage! COMMUNITY - Added stricter system implementing communication (voice and text) bans for abusive players. - Combined voice and text reports into a single 'communication' report. - Reduced reports per week to 4. - Removed ability for spectators to report players in-game. - Reports now allow single selection of behavior type only. GAMEPLAY - Beastmaster: Fixed Wild Axes losing vision after the second cast. - Doom: Scorched Earth now shows its duration on the buff icon. - Lich: Fixed Frost Armor auto-casting while Lich is channeling. - Magnus: Fixed a rare crash involving Skewer. - Slardar: Fixed Slithereen Crush not slowing attack speed. - Spectre: Fixed Haunt illusions moving while out of the game. - Timbersaw: Fixed Timberchain travelling too fast. - Timbersaw: Fixed Timberchain not latching quite far enough. - Tusk: Fixed Tusk not issuing an attack order on the snowballed unit after the snowball crashes. - Enabled Drow and Tusk to Captain's Mode (Tournament Version next week) UI - Added tab to the Watch section showing downloaded replay files. VISUALS - Riki: Added Smoke Screen and Blink Strike animations. - Sniper: Added victory animations and more aggressive posing of idle, run and attack when enemy is in range. BOTS - Bots now know to avoid standing in Macropyre and Ice Path. WORKSHOP - Added a button to the preview that allows you to test your imported model in-game, in a local server.
Update Notes - March 13, 2013
GAMEPLAY - Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff. - Gyrocopter: Fixed Flak Cannon killing couriers. - Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc. - Sniper: Fixed Shrapnel doing slightly less damage than intended to towers. - Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity. - Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored. - Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike. - Tusk: Fixed some cases where Ice Shards could get units stuck. - Visage: Fixed a number of incorrect spell interactions with Familiars. - Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether. - Wisp: Fixed Relocating units sometimes walking away to do a previous behavior. - Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars). - Fixed creeps and neutrals sometimes not responding to long range spells. - Fixed Blink Dagger self-cast to work consistently. - Fixed Cheese not having a cooldown. - Fixed Cheese not stacking in inventory. - Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week). - Local games are no longer automatically unpaused. AUDIO - Added sound effects to the Dashboard. - Added sound effects for various Tiny deaths. - Updated Mjollnir sound effect. - Updated Maelstrom sound effect. UI - Items held by the courier are now included in a player's Net Worth. - Fixed the sorting of Teams List under the Community tab. - Fixed courier and ward previewing in the backpack. - Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month. - Live games list now displays the game mode. - Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item. - Re-positioned end game survey to not block the chat. - Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls. - Improved performance of chat channels in the Dashboard. VISUALS - Revised overhead Soul Assumption indicator. - Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden - Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Boots of Speed. BOTS - Added Lion bot. - Added Omniknight bot. - Made a number of adjustments to loadouts and builds based on community feedback. - Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord. - Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything. - Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner. - Fixed bots interrupting their teleports. - Bots will be less aggressive when they have stacks of Sticky Napalm on them. - Bots will now only use Refresher Orb if they want to cast big ticket abilities. - Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it. - Witch Doctor is less likely to use Death Ward on units that are about to die anyways. - Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in. - Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time. - When there are no wards up, bots are now smarter about only warding the closer rune location. WORKSHOP - Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars. - Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes). - Fixed submission preview images not being set correctly. - Fixed a bug where updating an existing submission could set incorrect tags on the submission. - Disabled the Workshop in the Test client to prevent confusion.
Test Update for October 17th
HIGHLIGHTS
Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.
GAMEPLAY
Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
Disruptor: Fixed Glimpse interaction with invulnerable units
Magnus: Fixed enemies being able to cast and attack while in Skewer pull
Rubick: Fixed Telekinesis Land sub ability proccing magic stick
Viper: Fixed Nethertoxin damage not being critable
Visage: Fixed Familias attack timings taking much longer than intended
Fixed Illusions placing Orb of Venom debuff
UI
Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
Fixed being able to sometimes move your hero before hero picking was done
Enabled pause cooldown in co-op bot games.
Fixed various hero swap bugs
Fixed HUD element covering Armor bonus values in 4:3
VISUALS & AUDIO
Increased Magnus model size
Fixed Ravage visual timings
Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
Tweaking the scale and offset of visage and his units
Tweaks for some neutral creep sounds, generally reducing volume and increasing range
CHARACTER CUSTOMIZATION
Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
Fixed Doombringer's missing tail.
Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
Fixed Sword of Sir Davion being white for some users.
Fixed overly bright specular on the Runed AiIlettes.
BOTS
Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
When a hero is farming a lane, bot desire to push that lane is now lessened.
Lowered the desire to help out with an under-control tower defense when in the laning phase.
Fixed incoming defense evaluation.
Lowered defend desire when not in late game.
Adjusted Juggernaut's loadout.
Made Blade Fury focus on its target better
Trying something different with determining when and how to lead a target.
Bots laning with a hard carry should now harass enemies more.