New Mod!
I bruised up the boys- [gave them their prologue wounds instead of having them magically healed]
Body textures and underwear edits for the boys when in their skivvies!

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New Mod!
I bruised up the boys- [gave them their prologue wounds instead of having them magically healed]
Body textures and underwear edits for the boys when in their skivvies!
The evolution of Matthew Michael Murdock — Born Again – inspired by x
Finding Files using Telltale Inspector
Some people who have had success with swapping may have noticed the trend where you have all the files with your swap character’s name on it – but there are clearly some files not there. Maybe they don’t have any ptables, or maybe you’ve done your swap and parts of your character are just missing. You can’t find any files you missed and you’re wondering where they must be if you don’t have them already.
And the reason this happens is because your swap character normally uses reused assets. They don’t have their own ptables because they are using someone else’s, or they don’t have unique textures for their eyes because they share a file with other characters.
You can trial and error your way into finding which assets they are using, or you could try using the Telltale Inspector Tool created by Lucas in the Telltale Modding Group. (massive brain on this bloke – if you want to donate to him for his major efforts, it would definitely be appreciated) The readme and information on the tools can be found >>here<< and the most current release can be found >>here<<.
At the time of making this mini-tutorial, the most current version is ALPHA 1.0.2 – the information I’m presenting here and the screenshots used relate to this release, things may look or work differently in future.
The tool itself is capable of a lot more than I’m making note of here, and can be used to edit the information within the files if you know what you’re doing… I’m only giving a very layman’s explanation of one use of it to look at file information. Below you will find a very simple set of directions on using the Inspector tool to open props to find a character’s ptables, and then opening a character mesh to find the associated textures.
“You don’t know as much as you think you do.”
“I know who that is,” Steve says, pointing across the street to the man currently shooting his way with deadly precision—each shot a head shot, no wasted movements or ammo—through the throng of Hand soldiers surrounding him.
Daredevil’s laugh surprises him.
“Oh, Captain Rogers, you really, really don’t.”
for Crash and Burn, a shrunkyclunks A/B/O by @hanitrash 🖤
(find my fanart and my edits on Tumblr)
Lately I replayed Supercow - a simple Russian platformer where you play as an anthro cow, collect coins and treasures, stomp creatures and also 3 bosses. I decided to try editing the textures for clones of Bob the Pig and Roger the Goat.
The game uses JPG files for textures, so if you replace the bosses’ textures with these and give them the same names, the game should recognize them.
A very enthusiastic celebration...
This wasn't low effort at all...nope...The letters kinda got munched up by the bump-maps, but I honestly can't be bothered fidgeting around and getting the text perfect just for a shit post, I actually just wanted to find out how Gladio's casual outfit textures worked and I also saw that it was his birthday today...so two birds with one stone??
Merry Christmas!
Dropping the link to the Telltale Modding Community's Christmas themed mod for TFS. Key features being a snowy change to the environments, a gingerbread themed school, and numerous other texture changes to bring the whole season into the holiday spirit.
I had a lot of fun contributing alongside other talented mod people in creating textures for this, and I hope people who use the mod can feel the effort we all put into it. Merry Christmas, mates!
Not sure if this’ll get a response, but have you tried removing characters’ glasses? Is that even possible?
I hadn't tried before getting this ask - but for characters who have a mesh for the glasses that is separate to their head, you can just remove the mesh (make a blank to overwrite it with nothing). So for characters like Sarah or Lingard, you could just delete their glasses and it would take them off for the game.
For characters like Alvin or Arvo who don't have a separate mesh for their glasses - you can technically still remove their glasses by editing the texture files and taking the texture for the parts of the glasses away (making them transparent).
Tested this out with Arvo who had a mix of separate textures for his glasses lenses, but the texture for the frames of his glasses were included with his body texture.
So I made blanks for the lenses of his glasses, and then edited the textures:
And then I get this in game:
So in summary - yes, you can remove the glasses of characters - it just takes some extra effort depending on whether the game has a "without glasses" version already or not. And i will note that Arvo's head texture is designed to create shadows on his ears for the glasses - so if you wanted it to look natural, there would be even more edits that need to be done