Guiding Principles
"Even in theory, a 'game' like Dungeons & Dragons is less a game than a game system, and in practice it's less that than a system for designing a game system." - Jon Freeman, quoted in Jon Peterson's The Elusive Shift
seen from China
seen from United States
seen from United States

seen from Russia
seen from Indonesia

seen from Indonesia
seen from Germany
seen from Indonesia
seen from Indonesia
seen from United States
seen from China
seen from Hong Kong SAR China
seen from China
seen from Russia
seen from Russia
seen from Russia

seen from United States

seen from Russia
seen from Senegal

seen from Germany
Guiding Principles
"Even in theory, a 'game' like Dungeons & Dragons is less a game than a game system, and in practice it's less that than a system for designing a game system." - Jon Freeman, quoted in Jon Peterson's The Elusive Shift
As alarming as the notion that “there is no such game as Dungeons & Dragons” might have been to Gygax and his colleagues, it also boded poorly for any competing designs as well. The sheer prevalence and scope of variant implementations of D&D deflated any presumed urgency to base a campaign on any “next-generation” system published outside the D&D franchise....If every published design represented only a starting point for a lengthy and open-ended process of patching or extending rules, then how much did it matter whether the referee based a game on D&D or on any of its competitors of the era?
Whether a set of variant rules had achieved sufficient autonomy to warrant designation as an independent game also had no objective markers: as Lee Gold would advise in 1977, “If your house rules run more than thirty pages, I suggest you consider you’ve invented a new game and copyright it." It was not hard to hit that mark because everyone was constantly hacking the system. Kevin Slimak, feeling “tired of trying to kludge a good game out of Gygax D&D,” decided on a solution: “Stop pretending to be playing D&D; call the game something different and rework/rewrite the rules to my own taste.”
—Jon Peterson, “The Elusive Shift.”
From D&D to Call of Duty, this bundle from MIT Press explores the histories, cultures & theories driving games of all types! Your purchase h
WHY DID I HAVE TO FIND OUT ABOUT THIS AFTER IT ENDED!!!!? I REALLY WANTED TO READ THE ELUSIVE SHIFT!!!
This is about to detail my entire day 😭
From D&D to Call of Duty, this bundle from MIT Press explores the histories, cultures & theories driving games of all types! Your purchase h
WHY DID I HAVE TO FIND OUT ABOUT THIS AFTER IT ENDED!!!!? I REALLY WANTED TO READ THE ELUSIVE SHIFT!!!
This is about to detail my entire day 😭