Log: Null_Data_Counter - Beta_Test #3.5
Afterthe rather concerning issue that Worldie has informed me of, I've looked deeper into the code behind the counter and I THINK it should work this time.
Let's see...
>> sys.execute launch program_id:["gmmkr.exe"]
System: Execute? Y/N
>> Y
Launching GameMaker_Downgrade...
Application "GameMaker_Downgrade.exe" successfully launched.
Okay, so this app should be mediocre at its absolute BEST when it comes to handling null data.
Let's see how it does here.
>> sys.execute command in_app id:["gmmkr.exe"]
>> command in_app id["gmmkr.exe"] set: ">replace placeholder.png holdplacer.png"
System: Execute? Y/N
"holdplacer.png" isn't a sprite that actually exists, so this should set it to null data. Let's see how it works with the integrated file.
>> Y
Warning: Filename "holdplacer.png" not found. Confirm changes? Y/N
Saving changes...
Filename set "holdplacer.png".
Locating file...
Filename "holdplacer.png" couldn't be found.
Applying "Placeholder Protocol"...
ID "holdplacer.png" set to "undefined_datatype" successfully.
Saving changes...
Changes saved successfully.
Wonderful, it seems to have worked! Wasn't entirely sure if it would. Anywho, it should be capable of working with HIM too then.
I just need to run one final test to confirm this, but first I'll need to implement one last change, so I can kill two birds with one stone.
@thenikooneshot What do you think, Worldie? Is this functioning well so far?