Thieves' Guild 5, with 2 versions of Wallace Miller's cover art for this adventure supplement by Kerry Lloyd and Janet Trautvetter (Gamelords Ltd, 1981). I always liked the framing of an assassin's point of view, hidden in a tree watching an orc party pass below.
NEW MAP IS UP!✨
There are 32 variants in which you'll find the caverns used for different means. Grid and gridless versions included.
(CW: Don't worry, there are NO spiders in the map, only spiderwebs and eggs).
Check it out at Roll20, DriveThruRPG and DM's Guild!
"In our Guild, intoxication is no excuse for folly, rather grounds for the extremest penalty. But I'm well aware your organized beggars operate under a laxer discipline. So I'll deign to explain to you, you wee drunken dreamer, that we thieves know well that, behind the scenes, we already rule Lankhmar, Newhon, all life in sooth—for what is life but greed in action?"
In which Nyenna still refuses to understand how her actions affect those who love her.
10th of First Seed 4E 202
Nyenna hadn’t exactly been sure what to expect here in Riften, the Thieves’ Guild open to her as if she had always been meant to end up here. Certainly, she didn’t think she’d be face to face with the very person her family had tried to match her with.
“I — ” she started, then cleared her throat. “ — I had no idea you’d come all this way after what happened in Valenwood.”
She tried to keep her voice even, but it was on the verge of breaking. She’d worked so hard to leave that part of her past behind. Odd how she’d mentioned Niruin in passing to Teldryn, only for the man to show up here hours later. Maybe one never did escape the ghosts of their pasts.
“It’s so good to see you,” Niruin said. He lurched forward as if he, too, was disbelieving a mirage — or couldn’t otherwise trust his own eyes. His voice hitched with emotion in a way he’d only ever allowed to happen with her when they were younger. Otherwise, he had to put on a strong face — as did she.
That said, his eyes sparked with joy. He didn’t look stressed. There wasn’t a trace of exhaustion. He didn’t curl in on himself as she was prone to do. There was a confidence that wasn’t manufactured — this was something natural to him now.
Gods, and his hair. The coppery curls were gorgeous. No wax to weigh them down and tame them as was the expected for noblemen back in Haven. It was sort of symbolic, wasn’t it? Even though he’d been forced to leave, he’d found some kind of freedom. He looked so different from the way he existed in her memories — but this version felt right, somehow.
She let the barest hint of a smile cross her face, but it faltered. Too much of her own anxiety crept up her throat and the joy felt wrong as it escaped her heart.
She didn’t know him anymore, really. And he had no idea of the hell she’d been through. They had been damaged as children, but had they ever recovered from all of that? Was it right to ask?
“It’s good to see you, too,” she whispered. Something was cracking inside her as tears welled up in the corners of her eyes. She’d thought she’d been done crying. She didn’t think this phantom from lifetimes ago would prompt such a reaction.
“Oh!” Niruin said. “Please — I didn’t mean to upset you, Nyenna.”
There was a strangeness in the way the other thieves shifted uncomfortably, glancing sidelong at him. Nyenna had noticed.
She dragged in a difficult breath and scrubbed away the errant tears.
“No, it’s not you,” she said, voice coming through unsteady. Athis gripped her hand tighter, grounding her. “I am…I… No, it’s just tough to put to words.” She swallowed hard. “It feels like I’ve lived a thousand lives since Haven.” -> Read the rest on AO3!
One of the remarkable innovations introduced by the Patrician was to make the Thieves' Guild responsible for theft, with annual budgets, forward planning and, above all, rigid job protection. Thus, in return for an agreed average level of crime per annum, the thieves themselves saw to it that unauthorised crime was met with the full force of Injustice, which was generally a stick with nails in it.