Protean Scourge
Medium monstrosity (shapechanger), neutral evil
Armor Class 17 (natural armor)
Hit Points 161 (19d8 + 76)
Speed 40 ft., climb 10 ft.
Str 20, Dex 17, Con 19, Int 14, Wis 14, Cha 19
Damage Immunities poison
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities petrified, poisoned
Senses darkvision 60 ft. passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 12 (8400 XP)
Magic Resistance. The protean scourge has advantage on saving throws against spells and other magical effects.
Shapechanger. The protean scourge can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Spellcasting. The protean scourge is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The protean scourge has the following sorcerer spells prepared:
Cantrips (at will): dancing lights, mage hand, prestidigitation
1st level (4 slots): charm person, color spray, mage armor
2nd level (3 slots): mirror image, scorching ray, spider climb
3rd level (3 slots): blink, haste
4th level (2 slots): greater invisibility
Actions
Multiattack. The protean scourge makes either two attacks with its claws and one attack with its gore; or three attacks with its scythe and one attack with its gore.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Scythe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.
Reactions
Split. When the protean scourge is subjected to damage, it splits into two new protean scourges if it has at least 10 hit points. Each new protean scourge has hit points equal to half the original protean scourge's, rounded down. Each new protean scourge can cast spells, but they share a pool of spells per day as if they were one creature. The two protean scourges can recombine in a process that takes one minute and requires both protean scourges to be within 5 feet of each other. The separate protean scourges are incapacitated while recombining, and only two protean scourges who were originally separated from each other can recombine.
These deadly shapechanging assassins are often mistaken for denizens of the Abyss. With abnormally-long legs and pebbly red skin, the confusion is understandable. They love killing above all else, and seek out opportunities to do so, happily submitting to the service of evil warlords and the like to sate their bloodlust. These thoroughly-cruel creatures stand around 7 feet tall and weigh 200 pounds.