Please note that this is copy pasted from Google Docs so formatting is wrong.
Lets just think through large groups then spilt them
Nature
Beast
Plant
Earth
Elements
Fire/Heat
Air(Wind-Storm-Breath)
Water(Vapor to Ice)
Create
Herb/Alcamie
Structural
Smith
Gem enhancer
Find/Collection
Miner
Bone/history
Plant farm
How works? Everybody is born with 1 of the 13 Magics(there is Null aka 14 but thats both hard to confirm and typically is ‘masking’ a second magic that is of the 13 so most just think it took them practice to awaken magic)
There’s normally no defining mark of what magic at birth, but it is genetic(i’ll go over the Dominant vs Resesive later) so if both parents share a Base group(Nature, Element, Create, or ‘Gather’) the kid is like 80% likely to also fall into it.
By 10 years there are enough signs of the kids' magic to solidify what magic they got. Difficult cultures have ways of handling it. Some Tattoo the kids with the Head and Sub group marks, others give the people articles or Set wardrobe, and others don’t care besides on Documents.








