D&D cursed weapon:
Now if some of you have seen my posts before I am a huge Dungeons and Dragons fan and the world of fantasy in general is one I adore.. now who loves nothing better than riding through a challenging dungeon to win some loot at the end.. reaching the end you see a shining sword. It has an air of magic all around it and you take it for yourself.
Attuning to it you gain the buffs that the sword gives willingly to its weilder however a curse is also placed upon this weapon and every time you must endure a ticklish aftershock to any successful hit:
Curse: upon a successful hit, attacker will take random tickling to a spot for D100 minutes. They roll a D6 to determine the spot. The tickling can not be negated and the curse will strike every time.
So adventurer, take your sword but where will it tickle you. Let’s find out.
So first roll a D100. For this you will need to find 2 D10 dice (or roll one twice. The first number will be 10s.. e.g a 2 is 20, 8 is 80 etc, the second role is the second number.. so if you roll a 5 on the first and a 1 on the second roll that would be 51 minutes 5 = 50 and then then you add the 1 from the second roll., if you have the full range of dice this can be done with a percentile dice and a D10 and if you don’t have those dice there are online dice rollers online that can get this figure for you. Just roll the D10s.
Next the spots..
1: all spots 2: sides/tummy/bellybutton; 3: underarms; 4: ribs 5: feet 6: 2 spots.
(If you roll a 6 roll the di again twice to get the two spots. On a 1 or 2 it’s sides/tummy/bellybutton, 3 or 4 it’s ribs and 5 or 6 it’s feet. And they must be different so if you get the same spot twice you roll again until the sword can tickle two spots.
So let’s roll those dice and see what happens, leave the results in the comments! And hopefully some more D&D themed tickle content coming soon.

















