From the Tiger Game.com port of Duke Nukem 3D.

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From the Tiger Game.com port of Duke Nukem 3D.
Castlevania: Symphony of the Night (prototype) - TIger Game.com
Tiger Game.com
Our 2nd SAGE video of the day puts the spotlight on Sonic Jam Game.com Remake by Ugi Askiku!
Favorite obscure video game console?
Oh this is a great question!
Now normally I'd answer this with something like the SEGA Dreamcast(One of my Fav systems of all time), or the Atari Jaguar(A console slightly ahead of its time), but you didn't say failed console, you said obscure, So I'll stick to the prompt I was given.
Some part of me would love to say the Apple Pipin, or gosh the CD-i(Look up the God awful Zelda games), but I can securely say my favorite obscure console is the Tiger Game.Com.
Imagine if you will, A game system, An internet capable device, And a PDA, all rolled into a touch screen device(with included stylus), all in 1997(10 years before the iPhone came around). Sound too good to be true? You would be correct. The game.com was the madcatz controller of the handheld world, All the features of a Nintendo DS, in a cheap feeling case, with a real bad monochrome LCD screen. If you want an idea of gameplay, imagine those cheap video game handhelds some McDonalds toys used to give, and then add some input lag and real bad motion blur, That's a generous idea of this game system in action. Worse yet, this came out with a $70 price tag, no native internet(at release) on a device with .com in the name, and such a limited library of games, even someone on a virtual boy could point and laugh. When you factor in that the year it released was strewn with great games for better, more popular consoles, that many likely already had, and that the PDA capability was primitive even at release, you understand that the game.com, was failed from the start. A dead Pac-Man wakka wakka'ing.
Still for all it's faults, I love it, It's such a ludicrous idea to try and release so early in the history of touch screen devices. And so underpowered for it's time that watching it try and run a game is hilariously charming. For all it's faults the game.com is a cute, funny little piece of gaming history, that I love to hate on, and highly recommend looking into if you want some laughable bits of knowledge of yesteryear.
And it's my favorite obscure little console
Sonic Jam (Game.com)
Keep the World a Safe Place and Defend the Floating Island
Rolling around with one-channel sound. Tails-riffic art by @Spalooncooties. (Full-color variant available here!)
Say what you will about modern Sonic the Hedgehog games, but at least they understand what is arguably the blue blur’s biggest selling point: He’s gotta go fast. Whether you actually have much input over said speeding or you’re simply made to sit and watch as the game handles most of the steering for you, that velocity is still something like a series staple that the franchise does not fare well without.
In a previous article covering Sonic Labyrinth, we saw what happened when Sonic was stripped of his running shoes and made to move at a more leisurely pace. But even that game had its moments of high speed — barely controllable speed, yes, but speed nonetheless. So, howsabout we remove the variable entirely, by moving to a game system completely incapable of even conveying speed? A system that – despite coming out nearly seven years after Sega’s Game Gear – could only produce four colors in a monochrome palette and run at a top speed of what feels like five frames per second?
I only had a handful of paragraphs with which to briefly describe Sonic Jam in our retrospective of the Tiger Game.com. But it’s a game which warrants further inspection: A Sonic game so completely devoid of any mechanical fluency or merit, it’s incredible that it was ever allowed to see release. Taking its name from the Sega Saturn compilation of Genesis Sonic titles (including 1, 2, 3 & Knuckles), Sonic Jam on the Game.com sold itself under much the same premise, though lacking the content from the original Sonic the Hedgehog. Unfortunately, those who bought the game would soon discover that it was lacking far, far more.
CONTINUE READING ON BADGAMEHALLOFFAME.COM
One does not simply enter a door in Resident Evil 2 for the Tiger Game.com.