Haxe Roundup 153
All the videos from WWX13 are now online. Thanks to the Silex Labs team for the hard work!
Nicolas who's WWX13 talk called Random graphic doodles, has released his Haxe NME / OpenFL samples.
Matthew has taken NME Tilelayer and ported it to OpenFL, available on haxelib. For those of you who don't know what Tilelayer is, its a "lightweight and very optimized wrapper over powerful but lowlevel drawTiles which offers the best rendering performance". Think Tilelayer can be improved? Go to github and fork it.
Jeremy has finished adding Stage3D support to his side project, which "completes the Flash / JavaScript / Native trifecta as far as rendering is concerned". Working with Ronan, they intend to develop an OpenFL backend.
Alexander shows his work in-progress OpenFL, HaxeFlixel game Maze.
Lubos has released Pexeso, a little game made with OpenFL targeting iOS, Mac, Android and BlackBerry!
Peter, the creator of Genome2D has released the first public alpha build, which only for the brave.
An interesting issue that's been raised, should Haxe support code distribution for closed source projects / companies?













