(via Bizarre Village of Abandoned Miniature Castles is Strange and Creepy | Moss and Fog)
seen from Italy

seen from United Kingdom

seen from Italy
seen from China

seen from United States
seen from Israel
seen from Germany
seen from United States

seen from United States

seen from Romania
seen from Romania
seen from Norway

seen from United States

seen from France

seen from Norway
seen from Colombia
seen from United States

seen from Türkiye
seen from Australia
seen from Italy
(via Bizarre Village of Abandoned Miniature Castles is Strange and Creepy | Moss and Fog)
Once an experimental feature, great things were expected of Oculus Quest's hand tracking yet that's not really come to pass, with only a handful of titles utilising it. Oculus is trying to encourage more developers to give the feature a go by releasing two of its own projects, First Steps With Hand Tracking and Tiny Castles. First Steps should sound familiar to most Oculus Quest users as the app came supplied with the original headset back in 2019. It helped introduce owners to the features of the device, mainly how to use the Oculus Touch controllers and what they were capable of. First Steps With Hand Tracking essentially takes that experience and swaps in hand tracking. Free to download, this is an App Lab title so don't expect the same level of polish as other Oculus games. First Steps With Hand Tracking even notes in the description its more developer-oriented, saying: If you’re a developer, you should check out how hand tracking can replace your Touch Controller experience. Either way, it's still nice to see more content encouraging the feature. Most gamers will be more interested in Tiny Castles, another in-house project this time built specifically for hand tracking. Described as an 'action puzzle game', the gameplay involves you playing a god freeing and protecting your followers from an evil god and its minions. It's really more of a test bench to showcase what types of gameplay work well with hand tracking. So don't expect a massive array of levels and challenges to face. One of the more interesting aspects - especially if you're a developer - is the Playground Mode. This area offers you the chance to test each specific mechanic such as grabbing an object or punching an obelisk. While you might have played with the hand tracking feature in the Oculus Quest menus, actual implementation by third-party studios has been lacking. Worth checking out are The Curious Tale of the Stolen Pets, Waltz of the Wizard: Extended Edition, Vacation Simulator and The Line for good examples. As the roster of hand tracking titles for Oculus Quest (hopefully) grows, VRFocus will keep you updated.
Go Hands-on With #OculusQuest #App Lab #Games First Steps
https://www.vrfocus.com/2021/03/go-hands-on-with-oculus-quest-app-lab-games-first-steps-tiny-castles/
@JolaBurnett @JGrobicki @dak970 @drhiot @BViseeon @RLDI_Lamy @Nicochan33 @ShiCooks @JoelViseeon @kalydeoo @SBUCloud @BetaMoroney
374. Tiny Castles
The name of this story is "Tiny Castles." My eye when I close it has a zebra in it.
At my job where I work like a slob they ask me what I do when I go home.
I say this: I build tiny castles.
They laugh.
Tiny castles? Then their eyes grow slim then wide then slim then wide.
I tell them I build tiny castles the size of a quarter.
Their eyes grow slim then wide then slim then, etc.
It is painstaking. Every detail. Every turret. Every tower. Every spire. Every beard of moss that hangs. Every moat. Every dungeon. Every face of a fair maiden looking solemnly out of the highest tower. All of this must be done very slowly with the fingers. It is a delicate process.
What do you do with the tiny castles when you’re through with them? they ask.
I take a sip of water, then say: Sometimes I throw them out. Sometimes I put them away in a drawer or box so I don’t have to look at them anymore. Sometimes I’ll take them apart and build a new castle from the spare parts. Sometimes I’ll display them on my shelf. Sometimes I’ll show them to my friends or family. Sometimes they’ll like them. Sometimes not. They’re nice about it either way. Rarely do I sell them.
My coworkers often look at me like I am a slob.
A crazy slob.
They will want to ask me why I build the tiny castles at all if I seemingly receive no satisfaction from it. They will want to hear what reason someone would have for giving their time to such a mindless, repetitive, seemingly unmasterable task. They will want to know these things. They will want to ask.
Instead: they nod their heads, smile weakly, do not say a word, finish their work, and go home to the tiny, unanswerable tasks they’ve made up in their minds to get done.