Solitary Endeavor: “Sacred Forge” by Peach Garden Games
Had a grand time finally playing a round of this one, a game where you make a sword for someone for some reason and hope it’s a good one
Figure out who you are and where you work
Figure out who you’re making a sword for and why they need it
Roll a total of 20 (or sometimes more) dice across 5 phases of making the sword to add some amount (0-4) each of Earth, Water, Wood, Metal, and Fire to the sword (only one element per phase)
Which element is strongest (doesn’t matter how strong) at the end gives some feature to the blade
How weak the weakest element is (doesn’t matter which element) determines how good your sword really is, from just kinda normal to Truly Legendary
You roll some set of your dice pool each round and pick what element to add based on the numbers available to you (as compared to a table at each phase, but each number consistently corresponds to the same element each phase). Every phase is aligned with a particular element, so if you pick that one you get a bonus as though you’d rolled an extra die of that number, and each is hostile to an element, so if you picked that but, say, only rolled one die of that number you get a total bonus of 0
I haven’t run the numbers, but I’d imagine my playthrough was pretty typical: one element at 2, the rest at 1, so it’s a pretty good but not heroic sword. The math for getting 4 as lowest is harsh, and the game doesn’t even account for the possibility of getting 5 in all stats, an outcome that would require rolling a specific number on all 20 dice in a row (not all the same number, but all four each phase being the correct specific number for that phase, which is 1 through 5 but not in order). I guess if you get that 1/6^20 chance of an outcome you can make up whatever the hell you want for what your sword does and no-one is gonna try and stop you. You’re sword is a new universe, perhaps, or both is and kills god. You got the long odds, you’re one in four quadrillion, go wild.
Anyway the math is a bit mean but the prompts are flavorful and matching the setting I wanted to the description provided was genuinely fun for me to flesh out how I was making a sword and with what materials; a good use of 20 minutes, more if you’re feeling imaginative and/or verbose, and if you don’t like the sword you made, make another! Some heroes lose. Sad but true.