Help Us Choose Our Next Game!
We received so many wonderful submissions from the indie ttrpg community of games to play next on Tiny Table. We need your help to narrow them down! We will be taking the top 3 games to Patreon for our patrons in the Mini and Micro tier to vote on.
Reactors and Romance: Reactors and Romance is a rules-light RPG about flirting while piloting a giant robot. You only have one stat, and that is your HEAT 🔥. Your HEAT measures how hot your mech's reactor is getting, and how hot of a pilot you are 😉 Will you fight or flirt your way through battle? Can you keep your mech from overheating? What will it be hotshot?
To Infinity...: Inspired by Alien and The Thing, "To Infinity..." is a tabletop social deduction game where up to 4 players and 1 GM need to escape on a spaceship from an alien monster who killed the rest of the crew. What none of the survivors know is that this isn't just a monster, the alien could be any one of them...
Hellborn Descended: Hellborn Descended is an infernal TTRPG set in a modern Hell, inspired by comics and shows such as Hellboy and Helluva Boss. In Hellborn, players take on the role of sinners, demons, and fallen angels, working together as mercenaries to attain wealth, fame, and power, or gloriously die trying. Check out their kickstarter!
Darkest Hour: Darkest Hour is a horror tabletop game inspired by horror movies of all kinds, featuring a group of monster hunters attempting to put a stop to a malicious supernatural entity in a single night. Over the course of six rounds, known as the Hours, the hunters must use their abilities to establish benefits that will aid them even as the haunt grows in strength and the hunters become less effective. As Blackest Night envelops them, the haunt feels insurmountable -- will the hunters find the haunt's true weakness and destroy it for good, or be whittled down until only a Final Girl remains? Featuring six haunts, six locations ripe for the haunting, and six unique hunter archetypes, Darkest Hour is perfect for one-shots for 2-5 players, and can either be run by a GM, or communally without a GM.
Dawn of the Orcs: Dawn of the Orcs is a GMless dark fantasy worldbuilding and roleplaying game. Play the magical technocrats who create the first orcs as living weapons and tell the story of how the Orcs become their own people. It can be played seriously as a fantasy transhumanist Dr. Strangelove, or as a wacky game of Saruman by committee.
The Trains of the Glorious Republic of the People: The Trains of the Glorious Republic of the People is a tabletop RPG where players take on the roles of a train crew in a fictional 1930s totalitarian state. Your mission is simple: get yourselves and your unique train from point A to point B though things are never that easy on the tracks of the Glorious Republic. The game requires only d6s, pen, paper, and, above all, your loyalty to the party.
Paratype: Paratype takes place in the aftermath of an apocalypse where giant bugs have reclaimed the earth. For humans survival is a challenge-one helped by the invention of a device that grants strange new buggy abilities. Paratype is a game about survival, humanity and so, so many bugs.
Broke Wizards: Broke Wizards is a light, silly game about working class sorcery. Play as students of the prestigious Audment's Academy of the Arcane who must go delving for treasure in order to pay tuition. To cast magic, wizards must use items found around their dormitory as makeshift spell ingredients - and then use their real-life argumentative skills to convince the living force of magic that yes, actually, a dirty shot glass is a great ingredient for casting a spell of water breathing, thank you very much.
RiskTaker: RiskTaker is a GM-less system built around players making big moves with big risks. Each sessions revolves around "The Scene," a climactic event like an episode's final battle in a superhero TV show, or the aftermath of a heist gone wrong. Players take turns either doing exposition scenes to give context to The Scene and built character relationships, or Influencing The Scene, which means they take a decisive action and decide how effective that action will be. But watch out - the more impactful your action, the more things can go wrong, and the more likely it is that they will. But what's a good story without a few Risks?
'til it kills us: in ‘til it kills us, you play as a group of young, reckless queer activists fighting to make a difference in the world. you’re angry, and you’re scared, and rightfully so. not to mention, you’re all a little bit fucked up. whether you’re dealing with issues at home, struggling with mental illness, or just learning to stand on your own two feet, life isn’t easy. but you’re also in love with the world, and with each other, so you keep fighting anyway. it’s the only thing you can do. the only problem is your magic. sure, it protects you. sure, it helps you fight. but you can feel it – feeding on the most unpleasant parts of you. and the longer you have this magic, the more you fear by those feelings. you worry it might be powering but you keep fighting. what else is there? remember what you always said: we’re going to keep on fighting ‘til it kills us.
Which should we play?
Reactors and Romance
To Infinity...
Hellborn Descended
Darkest Hour
Dawn of the Orcs
The Trains of the Glorious Republic of the People
Paratype
Broke Wizards
RiskTaker
'til it kills us
If you submitted a game to us and don't see it on the list, don't fret! We will be hosting many polls like this and your game is still in consideration. If you game is on here and isn't chosen to move on to our next poll, also don't fret! We may add it on to the next poll again.















