So I had a few light-hearted asks about the number of characters I have planned for launch in Wildstar. Seems like a lot yes, lol but I'm the kinda player who needs a lot of variety. Since I think I've waited my whole life for a game like this, I needed to see all the aspects of class, race, crafting and faction. I have so many because I honestly can't do with less LOL the character creator is crazy fun. So many options and colors, sizes, etc. I also can get toon fatigue easily, meaning I get tired of playing just one character for 50 levels. I can't do that. I have to mix it up for the variety. That's why we have a plan for leveling. Get a pair of characters to level 15, rest them in a house until the next pair get to level 15 and by then, we'll have some good Experience point bonus to work on for a few more levels. We switch off like that and should have some high level characters in no time, because I really want to see what these Warplots and Raids are all about. I've never been as interested in end game content as I am with WildStar. Not for all my toons, mind you. Just a select few. I'll be expanding more on their history after launch in the blog so everyone can enjoy their histories and personalities.