Torg Eternity: Cyberpapacy ~ Ulisses Spiele (2020)
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Torg Eternity: Cyberpapacy ~ Ulisses Spiele (2020)
Have you played TORG ?
By Greg Gorden and Bill Slavicsek
Multiverses have invaded Earth, each imposing their own physical laws on the areas they control and hoping to siphon our Possibilities to become the Torg. PCs play Storm Knights, able to withstand changing realities and fighting the invaders. Cross-genre play with d20s supported by a drama card deck.
Have you played ?
Yes I have played it
No but i've read it
no but i've heard of it
Never heard of it
Aysle continues the Possibility War started in Torg Eternity. Storm Knights rise to battle High Lord Uthorion and his army of darkness.
Aysle continues the Possibility War started in Torg Eternity. Storm Knights rise to battle High Lord Uthorion and his army of darkness. A supplemental sourcebook for Aysle, an extended adventure book set within Aysle, and multiple extras and surprises help you continue and expand your table-top role-playing game experience in the evolving world of Torg Eternity.
Aysle is a realm of magic, fantasy, and an eternal struggle between Darkness and Light! It's ruled by High Lord Uthorion —currently inhabiting the body of a Viking warlord—and his Dread Covenent of nightmares, necromancers, and nefarious lords. Uthorion attacked from above and below, with maelstrom bridges crashing down in the sea to bring his Viking raiders, and a massive ritual connecting the underground passages of Aysle to subways, cellars, and caves on Earth. Any break in the ground may now be a portal to treasure and danger.
Within Uthorion’s borders magic is powerful and miracles happen, but technology beyond a flintlock rifle sputter and malfunction. High tech doesn’t belong here, and reality tries to right it and transform items into something accepted by the Ayslish. Storm Knights resist this effect, and may bring modern weapons (and more) to bear against the forces of Darkness.
High Lord Uthorion didn't come to Earth alone. For the last century he had possessed Queen Pella Ardinay, the Lady of Light, and used her to corrupt her forces and undermine her allies: the elves and the last of the dwarves. She was recently slain and resurrected—freeing her—and now she leads the remnants of her armies to Earth in pursuit of her hated foe.
The Aysle source book is an expansion designed for both players and Game Masters. Inside you'll find:
New Perks, Spells, and Miracles for advancing characters. Includes options only available to Beta Clearance Storm Knights, as they learn more about their own abilities and the nature of reality.
Magic Gear! A bevy of new items for adventurers, and random tables for discovering items in coffers or on foes!
An extensive status update for the default timeline. See the course of the first year of the Possibility Wars and the toll it's taken on Great Britain and Scandinavia. Includes a list of ongoing Delphi Council operations and who's who in the Aysle theater of the war.
Get the statistics for the Dark Lord himself, as Uthorion takes matters into his own hands. Defeating him comes at a price, as Pella Ardinay found out the hard way!
New threats. Angered Elementals erupt throughout the realm as raw magic courses across new lands. Knights and wizards roam the roads—many of them selfish and bent towards the ways of Darkness. The Dread Covenant has its own troops: monsters of legend, giants, undead, Vikings, and the foul spawn of Darkness controlled by Uthorion.
Quest generation tables, new Eternity Shards, and more!
Revenge of the Carredon is a massive adventure suitable for several months of gaming. Start off in middle of the war, fighting in the trenches of Oxford. Tolwyn Tancred, the legendary hero who slew Uthorion’s strange dragon—the dreaded Carredon—and returned to save Pella Ardinay is cursed, and heralds the return of the mighty beast she seemed to slay. Embark on a quest to unlock the mystery of the Carredon’s origins and break the curse before Tolwyn is lost forever and Uthorion regains one of his most powerful weapons.
When Cosms Collide! Original Torg co-creator Greg Gorden returns with a new mega-adventure! The Cyberpapacy, technodemons, Mobius' shocktroopers, and others all seem to have business in the realm of Aysle—and the Storm Knights are caught in the middle. Join the action and uncover the mystery of what has so many High Lords moving through Uthorion's kingdom, and if anyone can beat the Dark One on his home ground !
The Aysle GM Screen has three panels. On the inside, all the most needed charts from Torg Eternity in addition to the new charts specific to adventures in Aysle. The outside features a single, gorgeous seamless image and the axioms and World Laws players need to remember.
Aysle Archetypes come within the GM Screen, and offer new stock heroes to draw from to fill the ranks of your Storm Knights. Meet the Champion of Light, a Core Earther transformed by the magic of Aysle into an armored paladin, the Necromancer, a hero touched by Darkness but who deploys her deadly spells against a common foe, and the Cleric of Dunad, an elf from Aysle who channels the holy power of the gods…and many more!
Kickstarter campaign ends: Tue, July 30 2019 3:21 PM BST
Website: Ulisses Spiele North America
http://geekandsundry.com/the-torg-eternity-kickstarter-blasts-through-100k-in-a-single-day/
One of the biggest dilemmas facing Game Masters is choosing the genre and style of a new campaign. Will it be a classic fantasy game full of dungeons and dragons and treasure? What about a sleek cyberpunk future full of black trenchcoats and cool gadgets? Might the players enjoy a horror...
The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!
About this project
Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.
(Psst! Check out the Near News Now Network on Twitter for updates on the invasion!)
The "High Lords" came from other cosms — other realities — conquerors joined together to steal the Earth’s living energy… to consume its very Possibilities!
Each Reality Raider brought his or her own reality, or "cosm"...
...from the dark fantasy of Aysle...
...to the technological oppression of the Cyberpapacy...
...the savagery and exploration of the Living Land...
...the diabolical pulp villains of the Nile Empire...
...the Gothic horror of Orrorsh...
...the action and intrigue of Pan-Pacifica...
...and the terrifying, demon-ruled wasteland of Tharkold!
The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the "Torg!"
Axioms and World Laws
Each cosm in Torg Eternity doesn't just feel different, it plays different thanks to its Axioms (Magical, Social, Spiritual, and Technological) that define what can exist there, and most importantly its World Laws, rules that reinforce the genre and trope of the place.
Here are a few examples:
Core Earth is a cosm of die-hard action and adventure. The Law of the Underdog allows Storm Knight player characters to use their Destiny cards a little more often -- but only when they're outnumbered or at a disadvantage!
Aysle's Law of Enchantment generates magic items when characters get certain lucky rolls, granting them weapons, armor, or more powerful abilities!
The Living Land's Law of Savagery grants a Bonus Die to damage -- if a character performs a risky All-Out attack!
Heroes in the Nile Empire use the Law of Action to spend additional Possibilities, improving their skill or attribute rolls and allowing them to perform thrilling feats that are near impossible elsewhere!
STORM KNIGHTS
Earth is not defenseless. The player characters are "Storm Knights," heroes from all the cosms who fight against the High Lords. They use magic, technology, miracles, and even super powers against the Reality Raiders and their endless minions.
The Storm Knights are agents of the "Delphi Council," an international organization led by Quinn Sebastian to counter the High Lords and their many forces.
Join the fight and you can play a....
...monster hunter from Orrorsh armed with alchemical creations, magical medals, or a "Slayer's Gun" loaded with various bullets carved with cryptic runes...
...heretical cyberwitch, valiant priest, or resistance fighter decked out with stolen cyberware, battling the Anti-Pope in the technologically oppressive world of the Cyberpapacy...
...knight, wizard, or elf of Aysle, including the fantastic dwarven "Dragon Warriors" who wear armor forged with amazing enhancements and steam-powered devices of doom...
...hard-boiled hero of Pan-Pacifica or an "Electric Samurai" armed with high-tech "Ion Gusoko" armor and ion-charged katana...
...psychic survivor or irradiated scavenger of Tharkold, using Occultech against the cruel demon masters who once enslaved you...
...savage human of the Living Land accompanied by a saber-toothed cat, or a mystical edeinos who can call on the miracles of a fierce and powerful goddess whose interventions are very real...
...pulp hero of the Nile Empire, racing through the skies with a rocket pack or firing your ray gun at the dastardly shocktroops of Pharoah Mobius...
...stalwart Core Earther, a realm runner who can negate your enemies' powers or summon phenomenal reality storms to strip foes of their very Possibility Energy!
And so much more!
Characters of each realm choose from different "Perk" sets generally only available to certain realities. Every character stands out and is just as valuable as any other. Edeinos of the Living Land might have Death Claws, Star Eyes, or Whip Tails, for example, while heroes of Pan-Pacifica can call on Ki Powers such as Unflinching or Focused Strike.
Check out our updates for more previews of Perks and how they'll help YOUR Storm Knight resist the High Lords!
THE GAME
D20s and Bonus Dice
As with the original Torg, the central mechanic of Torg Eternity is a d20 roll on a "Bonus Chart." Rolls of 10s and 20s "explode," allowing another die to be rolled and added to get a result. Something new for Torg Eternity is that a high enough number on an attack generates extra damage from 6-sided "Bonus Die."
Possibilities
Storm Knights (and some villains!) have a resource called Possibilities they can spend to roll extra dice or absorb incoming damage, allowing them to bend reality to their will. More Possibilities can be earned by playing roleplaying, achieving objectives, or playing the all-new Cosm cards (see below!).
The Drama Deck
Initiative is controlled with the Drama Deck. Each card features a Conflict Line that grants benefits or hindrances to either side as the tide of battle ebbs and flows.
Players also have a hand of Destiny cards that help them pull off spectacular maneuvers or add new elements to the game.
Cosm cards are a new addition that help reinforce the World Laws and sometimes grant Possibilities or other advantages -- though often with consequences!
WHAT’S NEW
If you're a fan of the original Torg like we are, you're probably wondering exactly what's changed. We stayed true to the spirit of both the setting and the rules, but this is a new edition from the ground up so there are definitely some big ideas in this gorgeous, full-color book.
Here are a few highlights:
Perks are a system for buying and balancing all those awesome special abilities characters have!
Characters from cosms like Core Earth now get their due, with unique Perk sets for everyone! Medals, Occultism, and Alchemy for Orrosh! Electric samurai in Pan-Pacifica! Cyber witches in the Cyberpapacy! Outsiders for Aysle!
Tharkold -- right from the start!
Streamlined reality rules that make some of the strange edge cases a little more clear!
Edeinos are MUCH more savage and frightening!
Damage is simpler and doesn't need a chart. The change also fixes the "glass jaw" problem!
Interaction results are much simpler, with no chart needed!
Every cosm got an overhaul from the ground up, updating those that were out of date given the 30 years that have passed since the original game was released, refocusing some that had gone a little astray as the original game grew, and generally making each realm tougher! We had the luxury of all the development the original team did on the original cosms, so we consolidated some of the most beloved material and worked it in right from the start.
All or nothing. This project will only be funded if it reaches its goal by Fri, June 30 2017 9:00 PM EDT.
For a $50 pledge, you get the Torg Eternity rulebook (pdf), Drama Deck (pdf), 16 Character Archetypes (pdf), Status, Shock, and Wound Counters (pdf), and all digital stretch goals (pdf or other digital format), and ALL the original Torg books (pdf) (1 $130 value)!
Torg Eternity: The Nile Empire ~ Ulisses Spiele (2019)
Torg: Delphi Missions - Rising Storm ~ Ulisses Spiele (2018)