Stress acts as your health, mental, physical, and social. Stress can be gained in a number of ways. You can get it from a bad roll, you can get it from a Benefit, you can get it because you or the CSM thinks your character has pushed themselves past their limit, and deserve to take it. You can take stress because you tried to do something stupid, and got hurt. You can take stress from a contested roll that you failed.
However you take Stress, it means life is taking a toll on your body. There are Benefits that can erase your Stress, but, for the most part, the only thing that can remove a point of Stress is taking a day off, to relax and do nothing that is adventure worthy. Good luck getting your supervisor to approve that!
If you take five stress, you must tick one of your Accommodations, and are removed from the current scene.
Accommodations are what happens when you take too much stress. Everything in life sucks, and it’s just getting worse. You can have a minimum of three Accommodations, and a maximum of seven. If you ever gain an Accommodation that puts you over this maximum, you must remove one of your current Accommodations. You can never lose “Retirement Party.”
Once you tick an Accommodation, you can not tick it again unless you have somehow cleared it.
Once you tick an Accommodation, you clear your stress to 0.
Unless you have a Benefit that states otherwise, such as Immortality, you must take either ‘Retirement Party’ or ‘Unaliving’ as your first Accommodation.
Potential Accommodations-
Retirement Party: Whelp, this is it. Whether you want it or not, you’re being retired from the work force. Where you go from here is up to you, but you can’t stay here.
Unaliving: You’re pining for the fjords. You’ve passed on. You are no more. You have ceased to be. You are off the twig, kicked the bucket, shuffled off the mortal coil, run down the curtain, and joined the choir invisible! You are an Ex-Representative! You’ve died, so sad, maybe some one will put up a plaque in your memory.
PTFO: You’ve passed out at work. Sleeping at your desk? That’s a Demerit. Also, who knows what your coworkers wrote on you in marker while you slept? The Rep to your left decides where you wake up.
Freak Out: It’s all just too much.Yo create a scene, throwing things and yelling non sensically. You flip your lid and storm off in a storm of flipped desks and a tornado of paperwork. Come back the next scene, apologetic or not.
Catatonic: You haven’t just passed out, you have gone completely non responsive. Roll a d8, and it takes that many sessions before this character can return to the game. You should make a new Rep to play in the meantime.
Magical Mishap: Anything magical in the area goes off. Spells, items, artifacts, etc, it just all goes hay wire. Work with your CCM to figure out what exactly happens.
Tell them what you really think of them: You’ve finally had enough, and let every know it. As opposed to Freak Out, this is purely verbal, and when you storm out, you do it without causing a mess, just some hurt feelings.
Let’s Change Things Up: Due to an accident in the phone matrix, you have been sucked into one of the real worlds. Tiem spent there may be longer than time spent away- figure out as a group which world you got sent to, and what you come back with.
New Mutation: One of your Benefits spontaneously mutates into a different one. This takes you out of the scene as you have to figure out what your new things does. If you have a corrective action, the DM may choose to change on of your corrective actions as well.
Take a Corrective Action: Congrats, you get to choose a new Corrective action! Have fun with it!