Ok, so I read a quest with Remnant from RWBY being a hidden planet in the Star Wars universe called Rise of Remnant. The idea was amazing and made me wonder why no one else had done anything like that. So I decided to present a quest idea, and even make the first post, and see if I can get some help. I’m also using the format of the first post from Rise of Remnant to make this a little easier, as I’ve never made a quest and don’t want to mess up.
With all that out of the way, here’s my idea for a RWBY/Mass Effect empire building quest
Ten years ago, the discovery of space travel revolutionized the world, setting off a wave of improvements in science and technology. The governments of the world of Remnant came together to prepare for their future with funding for space faring technology and the creation of a space based government so that the technology, materials, and industry could be shared without favoring any one Kingdom. Now ten years later, the final checks have been done, and Remnants voyage into space will finally begin.
So there are many places and times that are important in Mass Effect and can change how things progress. Where and when your empire begins is more important than almost anything else. That being said, here are your choices.
[] Krogan Rebellion (790 CE)
The Krogan Rebellion is getting close to its end and has been going for ninety years at this point. There are still ten years before it ends. The Turians have been assisting in the war and the release of the Genophage eighty years ago has caused the Krogan’s numbers to dwindle. In to this time of chaos and war, the people of Remnant have made their first steps into space, and nothing will slow them down now.
- Earliest Start. More time to build up and most Council rules won’t be set in stone
- No one is searching for new planets at this time, so less chance of being discovered.
- Possibility of being drawn into the war.
- May have ripples that derail canon enough that knowledge of canon is useless.
[] The Morning War (1890 CE)
The Morning War. The beginning of the Quarian’s exile and the Geth’s isolation. This swift and brutal war lead to the laws outlawing mass creation of AI to become much stricter, outlawing AI entirely, even going so far as to gun down innocent AI on the citadel making appeals for the overturning of this edict. Now the people of Remnant step out on to the galactic scene during this harsh time of law and order.
- With the loss of the Quarians to the Council economy, now is an excellent time for some othe civ to insert themselves into that gap.
- The Geth and the Quarians are in need of allies. This could be the perfect time to get an alternative to the Council that doesn’t leave you on your own
- Penny is not the only synthetic member of your race anymore, and both the Council and Quarians will be more wary of you once they know this
- With the fear caused by the Geth War, the Council is much less tolerant of anything that seems risky. If the Council learns of you and decides you are a threat to their peace, they may decide to make you a client race, whether you like it or not. Think Relay 314 incident, except with the Council supporting the Turians.
[] Turn of the Century (2100 CE)
The Council has settled down, with nothing to affect their peace except the normal everyday problems of a galactic government. Remnant, on the other hand, has finally discovered space travel, and is taking to it with a hunger for exploration. They now enter the galactic stage during this time of peace and stagnation, and nothing will be the same again.
- Close to canon. Almost nothing can be derailed, leaving you with your canon knowledge should you choose to use it
- This time of peace means that diplomatic relations should be much easier, with a lower chance of an aggressive first contact and higher chance of Council intervention should it occur.
- People like the way things are, and will be more resistant to change.
- Most areas have been claimed close to the relays, so your colonization might end up stepping on someone’s toes
- Shortest time till the Reapers. Might be a bit of a challenge.
This area is the homeland of the Quarians and later the Geth. Filled with space dust and gas, it makes it hard to scan or explore this area.
- Hard for others to find planet without your maps
- Exploring is more difficult until you can solve this issue
- If you start during the Morning War, there is a chance of being discovered by the Quarians or Geth.
- Start with no relay in home system
What would have been the home of humanity in another time, this area of space is unexplored and free of influence, though depending on what time it is, it may already be claimed by Batarians.
- Start with a relay in your home system
- No chance of accidental discovery before you leave your home system
This area of space is rather large, and includes the Asari home world of Thessia. You lie in an unexplored area behind unopened relays. As such, you would probably fall under the Asari
- Start with a relay in a nearby system.
- Every relay you open has a chance of leading into Citadel space
- Higher chance of peaceful first contact
-No Salem, Maidens, or Relics
-Dust works in space and can be (choose one):
—[] Grown through special methods
—[] Found on planets in your cluster only
Also, concerning Aura, only the people of Remnant are able to use it.
You are the group in charge of Remnants space civilization. You will choose what technology to research, what colonies and mines to build, and everything else needed by a space faring government. Your job is to survive while keeping the people and governments of Remnant satisfied. At the end of the game, you will have to fight the Reapers with whatever you have been able to prepare. No plans are necessary for this post, though they will be after. In the next post you will choose Benefits and Detriments for yourself.
And that’s what I got so far. A pretty interesting idea I hope, but I need a framework or something if I don’t want to get lost in details