Time to show some gameplay! We invested in a good cam and a HDMI capturing card so we can now record us playing Tridek on actual android devices. Here's a first sneak peek at the new play screen in motion.
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Time to show some gameplay! We invested in a good cam and a HDMI capturing card so we can now record us playing Tridek on actual android devices. Here's a first sneak peek at the new play screen in motion.
Tridek's User Interface Explained
Two days ago we've released a sneak-peek at what we're currently hard at work at: Tridek's user interface. We've put this out with only a few explaining words and some people asked us what the interface elements actually do. That's a good question, so today we've prepared a short slide show to tell you more about it.
Kickstarter Update #1: Tridek's UI
We've promised to bring you much more updates while the Kickstarter campaign for Tridek is going and we're going to keep that promise. Here's the first new bit for you, today we're revealing the look of Tridek's User Interface, which we are working on very hard right now. Read on to see the big picture(s).
The Composer’s New Role in Game Development
Hi and welcome again to a new audio blog post! Today’s post will be focusing on what makes game music special, and why I think we as composers should take advantage of these unique challenges we’re given.
The History of Tridek Part 1: The Years 2003 - 2004
Once upon a time a boy set out to make his game. The one game that would incorporate everything he liked about games. The one game that would define him as an artist and a designer. This is his story. It starts back in 2003 ...
Addendum: Card Evolution in-a-day
This is an update to yesterday's post. Yesterday we showed you how the cards of Tridek evolved over the course of some years. Todays evolution happened in a few hours. All work on this has been done by our fearless trainee Michael. See them all in full resolution after the break.
The Evolution of Tridek: Cards from 2007 to 2009
Today's blog post is the kick-off for a series of posts from Alex Widl, our resident 2D and concept artist and the "father" of Tridek. He's been working on this game for nearly ten years now and there's a lot of things to show you. His next posts will detail the evolution of the whole game over the last years. This is but a sneak-peek into that: behold the glory of low-res card artworks.
Every Game Needs a Logo
This is a post by our (one and only) trainee Michael. He's been the creator of the Tridek logo and is going to tell you about the design process and show you the steps he took to arrive at the current logo. We hope you enjoy this blog post as much as we enjoy working with him.