🏍️ ~ Modification Complete ~ 🏍️ (Broken Arcade)
(Credit if you use pls!) (ko-fi)
seen from China

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seen from United States

seen from United States

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seen from Italy

seen from Malaysia
seen from Singapore

seen from Germany
seen from United States
seen from Romania
seen from China
🏍️ ~ Modification Complete ~ 🏍️ (Broken Arcade)
(Credit if you use pls!) (ko-fi)
Coming away from 2+ hrs of playtime with the recently released Tron Catalyst - the latest Bithell Games-helmed Tron game; playing via my Steam Deck & I have to say, I’ve genuinely been enjoying myself and itching to endorse the game.
For any unaware, the game is a semi-open world action game played from a top down isometric perspective similar to Ruiner & Supergiant’s Hades series. Those examples also apply to the gameplay mechanics in particular where fights are hectic & swift encounters of strikes, parries & Identity Disc tossing.
Premise & plot wise (very low spoilers), the game is set within the continuity of Bithell’s previous Tron project: Tron Identity - a mystery solving puzzle + visual novel/adventure game. Despite that however, Tron Catalyst doesn’t require having played Tron Identity previously. In Tron Catalyst you play Exo, a courier program who gets caught up in a serious conspiracy when one of her deliveries explodes nearly derezzing Exo at the same time. Though she survived, the question of her delivery puts major suspicion on her, landing her in the hands of the ruthless security programs gripping nearly the entire Grid in their fist. Aided by the discovery of Exo’s sudden ability to rewind time seeming caused by the strange contents of the exploded package she endured, she manages to escape incarceration and must search the Grid for answers all while being a hunted program.
As I mentioned before, combat in Tron Catalyst is definitely hectic in the same ways as Hades (less overwhelming enemy hordes but still) with the addition of a parry mechanic. So far the parry has been hard for me to proc however there is an upgrade to increase the window which I’m saving points for.
Disc combat is genuinely fun IMO especially with the inclusion of abilities to recall it, ping it off of multiple enemies & parry it on return to smack it back at enemies again.
The plot & VA work are also great so far with the central mystery being earnestly intriguing.
As far as gripes with the game, though I don’t mind the camera distance too much so far, I honestly absolutely see why others might be unable to stand it. If the functionality can be patched in, I truly feel that the devs definitely should prioritize including an option to zoom in or a handful of locked zoom distances for players to choose from.
Overall, I’m personally definitely hooked on Tron Catalyst & don’t regret buying it if for no other reason than being a fan of Tron, Bithell Games & Devolver Digital makes me happy to support the whole. I genuinely feel that any fans of Tron in particular should at least check the game out through some YouTube gameplay vids since sadly, like with so many other games these days, the demo was axed once the game proper launched.
The Arq Grid stands on the brink of collapse. With your Identity Disc and Light Cycle, fight to escape by wielding the power of the Glitch l
Something I love about the classic Tron posters is how the tag lines really tell you a lot about the world? Funnily enough it helps me to understand the world better than I had with my countless rewatches and re reads of the novel. Short, quippy and striking. It’s a little romaticised and dramatized but it’s true.
“Where energy lives and breathes”
“Video game battles are a matter of life or death”
“Trapped in a world he helped to create”
They absolutely slap. I also like how the designs and changes in tag lines and titles really show how long this movie was in development and it’s changes. It’s neat.
Honestly I’m really sad about the lost art of poster making in general, beautiful paintings and snappy tag lines that told you exactly what you were going into. It wasn’t just a advertisement it was a promise, a explanation - a summary. This isn’t to say there isn’t the occasional good poster design in the modern day but it’s really a lost art.
Ok I’m having so much fun with Tron Identity and it’s been only 10min 😭
Are you ready?
TRON: Identity (Game).
Coming Soon.
More info here: https://store.steampowered.com/app/2109430/Tron_Identity/.
What started out as what I thought would be a simple project ended up becoming an unexpected challenge! I made my own custom patterned tron legacy identity disc pillows complete with glow in the dark paint features :)
unfortunately they're not as clean as I was hoping, there were a lot of logistics I hadn't planned properly lmao; this was also my first every use of applique! I chose to do the classic blue and red because it's my favorite color 💖
The applique on the blue one was rough because I couldn't get it lined up, but I had it figured out by the red one at least :) I wish the whole things could glow but I didn't want the paint making it crusty lol so I compromised. they may look simple but I promise you they weren't!
Image ID under the cut!
(please don’t repost or use my photos, and leave my description; thanks! reblogs super appreciated!)
SSHTron - Play online multiplayer tron over SSH. Run the following from your Unix/Linux/macOS boxes :)
Just open the Terminal app and type:
ssh sshtron.zachlatta.com
TRON PINBALL MACHINE