Before the Green Moon releases today digitally for the Switch. It is also available on Steam.
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Before the Green Moon releases today digitally for the Switch. It is also available on Steam.
At the center of the short, highly focused gameplay experience of Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment is the just barely imprecise packing system. Items mostly correspond to a given set of quadrilateral space, but the amount they’ll actually take up once in a box is difficult to determine until the player actually places said items in among the others. This, combined with the fact that many items will be unassuming or unseen until near the end of a given play session means that the player may even feel compelled to unpack everything and repack it all again. Saving this is the fact the player can get rid of any item they don’t want to keep via a donation bag.
With such varied activities and 4 characters to play as there was a big demand on animation in Wide Ocean Big Jacket. Which is why it’s so impressive how much personality they get out of the small key frame budget they give to each character, wether they are walking, hiking, or carrying things. There must be more than ten or so bespoke walk cycles in this game and it’s only 45 mins long. Most 20 hour games don’t come close to that.
The player swaps between the 4 protagonists of Wide Ocean Big Jacket with regular consistency, giving time to the player to view their experiences from each perspective, as well as from a set of shared perspectives when several of them are paired together for specific sections. This allows a rich set of relationships to be fleshed out over the course of the narrative, with each character feeling distinct not only in and unto themselves, but also in regards to how they interact with the other player characters in turn. This especially comes to a head when characters take time to think on prior conversations, and how these discussions change their understanding of themselves, their relationships, and what their future holds.
4cr Plays - Wide Ocean, Big Jacket (Switch)
Video games, as a cultural medium, have grown tremendously in maturity over the past decade. Part of this is technological - we have increasingly democratized the ability to make and disseminate games to a widespread audience. Part of this is social - an increasing number of people have grown up with video games as an acceptable way to spend time. Regardless of the cause, we can all celebrate the diversity of interactive experiences available today.
Wide Ocean, Big Jacket is the type of “game” that wouldn’t have been imaginable - especially on a Nintendo handheld - just a few years ago. It isn’t about aliens, a “chosen one”, shooting, or jumping. It’s just a short story about an aunt and uncle who have brought their middle-school niece and her boyfriend on a weekend camping trip. There isn’t a shocking twist. It’s just about people - about kids growing up and grappling with adult thoughts for the first time, and about the adults and their own struggles with frustration, regret, and their own conflicted thoughts about having children.
What a hype week this has been! The last act of my favourite game, Kentucky Route Zero, is out now and I’ve just found out that Turnfollow, creators of absolutely lovely Little Party, announced a new game. And every pixel of Wide Ocean Big Jacket looks as the loveliest thing. I haven’t been this excited for a game in a while. Check out the trailer:
It’s out really soon too. On 4th of February.
Recently, I covered Turnfollow’s latest game, Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment. In it, as the title…
The player's role in Little Party is that of the observer. They have tasks and push story moments forward through their interactions, but as the mother, they are not an actor, but an audience. This reinforces the relationship the player character has with her daughter and her friends- she offers support and words of encouragement, but the pride she feels in her child comes from an understanding that she is merely watching her progeny's ideals and goals come to fruition (even if her child doesn't see this herself).