tutorial 5 || Blender Guru
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tutorial 5 || Blender Guru
donut on plate, w/ metallic cup
(via https://www.youtube.com/watch?v=G-uZfJlSFOI)
Tutorial 5 - body structure
This week’s tutorial introduced how to use different shapes to outline the body structure especially the three main masses of a body. Also, I understand that keep practicing drawing boxes with different perspectives is very important. I found that it is helpful to useful boxes or cylinders to represent a human body since this can determine whether I am seeing the top view, left side, right side or the bottom side of that part of body.
This long pose drawing was first sketched by drawing different shapes to represent the model’s body.
Social Networking and Online Profile
Our demographic spends a large amount of time online and seeks to maintain what can be seen as our 'online profile'. Who we are, how we act and who we associate with online can, and often does, differ from our 'offline' persona. Therefore our online social circles can also differ from our offline ones, and this brings into question how much we value these social circles, both online and offline, and what we use them for. Debate exists over whether the online social circles developed through sites such as Facebook, Twitter and YouTube are simply social networks or in fact online communities. Existing definitions of community tend to lean toward these sites not being communities, and this may be true. Yet perhaps the way we define community ought to be altered in the modern technological age. The way we interact with people (or other online profiles) shows traits of a community. There are similar interests involved, sharing of information, regular communication and in some cases a genuine care for the well being of others. A defined geographical location and face-to-face interaction is missing, but in modern society where so much of our time is spent online and the world is becoming truly globally connected, do we need this in-person contact as part of what we consider community? Our online profile is certainly more tailored and moderated than our 'real' self. We can moderate what we say, what we do online. In-person that's certainly harder to do. So how we are viewed as an online being becomes important. We can 'better' ourselves; make ourselves seem more interesting, funny, empathetic, clever or successful by moderating and altering our online profiles. This might develop a lack of authenticity, honesty or 'genuineness', traits that are often held in high regard. Maybe all these people not being genuine deteriorates the ability to form a community. Or maybe there are entire communities of these disingenuous people. I think this is a topic that can be debated, at length. Many people use their online social life to get more than what their offline social life gives them. They can 'meet' people they wouldn't ordinarily meet, communicate with people they wouldn't otherwise communicate with, and find interests they wouldn't have otherwise found. The online social life need not replace the offline, but supplement it. Some, however, have an online social life that eclipses their offline. The new concept of the 'Facebook Famous', Twitter accounts run by ordinarily people with hundreds of thousands of followers, popular blogs, YouTube personalities, amateur reviewers and more use their online profile to gain almost celebrity status among fellow social networkers. This is a carrot for many people to 'better' themselves online as previously mentioned. The stick would be the potential ramifications and the way it would affect your 'actual' friends. Social networking circles may not yet be viewed as community, but in time they may well be. They lack certain elements of a community by current definitions, but with advances in technologies and expansion of social networking platforms, those definitions may become outdated. Our online profile may in time become more socially and culturally important than who we are in the 'real world'.
tutorial #5: básicos para el roleo scumbag
Cuida el contenido del post:
Recuerda que somos un grupo letrado. La buena ortografía es el pilar principal que nos mantiene unidos.
Imágenes:
Para enriquecer nuestros hilos, hacemos uso de capturas del anime sobre nuestros personajes, pero se entiende que a veces estos sólo aparecieron 5 minutos en pantalla o que hay cosas que las expresaría mejor un gif, por lo que esto también se puede.
No hay problema con el uso de fanarts siempre y cuando: a) Sean diseños propios o b) Se den los créditos necesarios al autor (con un link válido).
Post kilométrico:
A veces casi siempre nos apasionamos con nuestros hilos de tal forma que se hacen inmensamente largos. Cuando esto pasa hay que recordar dos cosas:
1. Tumblr convierte el post a "enlace" automáticamente cuando considera que es muy largo. Por lo que tendremos que fijarnos que estemos reblogueando como "texto", tal como se explica en el tutorial 3
2. Recortar nuestros post (borrar una parte de este) de vez en cuando antes de rebloguear. Esto por respeto a nuestros seguidores y para facilitar la lectura del hilo.
Tags:
Todo arc se debe postear con el tag del "Scumbag Sanctuary". Ya se habló sobre esto y más en el tutorial 2.
Pero también es importante leer las etiquetas a lo largo del hilo. No sólo porque pueden contener acotaciones necesarias o divertidas, sino también conversaciones entre RP's:
Línea Temporal:
Los eventos suelen tomarnos siglos aunque en el canon sólo duren una noche (nada mejor que la fiesta de Asgard para ejemplificar). Cualquiera puede abrir un hilo en el presente o pasado para completar lo que crea necesario. Las retrospectivas son una bendición.
Al final todos estamos un poco perdidos y tenemos miles de hilos pendientes, pero ni esto nos detiene. Hay espías en todos los reinos que pueden ser de ayuda y skype suele ser la forma más común en la que nos ponemos de acuerdo. Así que sin temor: ¡A jugar!
Tutorial 5: Inputting and Editing MIDI
In this tutorial we used Cubase to create a MIDI drum track.
After selecting the appropriate VST instrument I used the Drum Editor window to draw in sections of the beat. I prefer this method to playing the beat on a keyboard after all, a keyboard is NOT a drum kit, and even with the quantise function at full capacity i believe its much better to draw in the hits.
This is a skill i learnt more than ten years ago now, and with the advent of programs like Superior Drummer i feel this way of making a drum track is out dated and sounds so.