Ziku, do you have any advice for the color technique? I really like how you apply shadows and lights.
My advice? start with grayscales.
using grayscales helps you distinguish the proper lighting without having to worry about the colors. It's also why I'm able to do the 1-hour pomnis: I could place the colors after I'm done with the lighting placement.
my process is this:
I first start off using airbrush, softly shading areas that don't get hit with light often.
I then proceed to roughly put of where should light hit with a light shade of gray, and how it affects the surrounding area with darker greys. The closer a solid object is to another, the harder the edges of the shadows are. I embrace the imperfection of my strokes, and do not perfect them at this stage since it would be a waste of time.
fun fact: you can make hard edges look more defined by placing a very light shade of gray. This is how I achieve the illusion of lighting hitting something on my art :)
once I'm done with the values, I move to coloring. I keep the strokes as loose as I did the lighting placements, because again. Imperfections HELPS. Glossy things like eyes, teeth and the apple are colored a bit darker, to make the shine pop later.
Apply a multiply layer above the colors between 15-30% depending (for this piece it's set to 26%), it's up to you if you want the multiply layer to be cooler colors, or warmer. I chose a saturated orange coloring for mine.
now this is my favorite part: glow dodge. Set to 100% and above every other layer except lineart, light dap it around using an airbrush where the light hits the most.
This part is mostly optional, since this is where I "clean up" the lineart by locking the layer, then color dropping the edges to "erase" most of the lines.
you don't have to do this, it's just easier for me for the rendering stage since it won't get in the way.
You can also go ahead and combine every layer (grayscales + colors + lineart and etc.) afterwards. This one is important.
all that's left to do now... is to render your painting.
and you render,
and you fucking trust the process even though Pomni looks like a stoned as fuck vampire with a receding hairline,
and you render. (and add more glow dodge for the glossy objects)
When I finish a painting, I actually apply a difference layer above it all to give it some flare,
to which after that I'll do a render noise, chromatic aberration, tone curve and posterization for final touches.
That is all :)










