Living object life cycle! For a more updated version, see the section Growth Rates and Stages in the article Biology of Living Objects!
Below the break, here's what it says in the images, along with some context!
Image one:
Pericarp (egg) formed in a hatchery inside of an Abbey, a place where young curios are born and raised. It takes five months to incubate, then it hatches. A team of altrices (nurses) led by a Mother come to collect the hatched baby curios and begin caring for them. After five months, the curios go through their first shed and their ichor limbs become more developed. One year, and the curios have a fully formed face and learned to walk and speak. Their cores at this point are a little more refined per shed.
Three-year-old curios can speak full sentences and their limbs are fully developed, allowing them to shift their ichor more easily. Teen curios at the age of thirteen have larger cores and fully formed fingers. They are capable of casting magic at this age. However, fragile curios must begin wearing suppressors to keep their magic from harming them. Hardy curios can go without one unless there's evidence they need it for protection.
Curios are adult objects at eighteen years of age. They are old enough to leave the Abbey and work for a living. They can do apprenticeships under the watch of their Guardian (parent figure), too. As adults, their cores and ichor structure remain the same throughout their adulthood, unless modified by refitting or permanent core and ichor injuries occur.
At 25 years of age, hardy objects can apply for specialized jobs that require refitting (core and ichor modifications), such as becoming an war-object, blacksmith, builders, etc.
Second Image:
Object lifespans. For fragile objects, 40-50 years. Later advancements in magic (thanks to Gwuenevere's discoveries) allow for an additional 20 years. For hardy objects, 90-100 years, with refits living up to 100-120 years. Monoliths can live for over 100 years but no more than 300 years. Elemental objects, 100-200 years. Past 200 they become immobilized or fuse with their environment. There is no revival possible at this point.
Elderly objects lose the luster of their cores and begin shedding material more frequently. Ichor shifting is more difficult. Limbs may shorten or wither away. Past core injury scars become more visible. In their twilight years, elderly objects begin to suffer Crumbling. Their limbs grow weaker and more difficult to move. Their eye's pupils dilated permanently. They are more prone to falls and breaks. If severe injury or death occurs, revivals may not entirely heal any new injuries. Crumbling worsen over years.
End of life. At end-stage crumbling, elderly objects lose limbs if enough of their core sheds away. Their mental state is lost in past memories and dreams of their progenitors' lives before them. They are given hospice care in an Abbey.
True Death. Revivals are impossible at this point because the kernel yielded by the deceased is withered. The germ is extracted and put in a material pile in an Abbey's hatchery. The deceased's remains are then donated to the material pile for future baby curios.
Quick supplemental note!
Crumbling can occur early for living objects who are revived past their revival limits. There's a risk in future revivals may worsen crumbling injuries for young or adult objects. They can still live well with it, but need to avoid any injuries or deaths to avoid making it worst.