[Review] Hop's Big Adventure in the Gift Dimension, Basil's Adventure, Basil Returns! (Pico-8)
A perfectly pleasant packet of Pico-8 platformers.
While browsing the Itch.io page of Twinbeard Studios, the creator of Frog Fractions, I decided to try out some of his other Pico-8 games; this time, a trio of platformers.
The first, Hop’s Big Adventure, is a Frog Fractions spinoff of a sort where you play as Hop the frog in a Santa hat picking up last-minute Christmas gifts from an abstract cavelike space. In what is stated to be a callback to my beloved childhood favourite, the Mac classic Glider, Hop rides in a paper aeroplane which is at the whims of air currents in the cavern. You explore by merely floating either left or right, with a button to slow your movement to better avoid the walls.
Exploring and nabbing presents becomes a light puzzle as you find a suitable air current, since your vertical motion is strictly either up or down depending on the last one you passed through (this, and the graphical style, are inspired by VVVVVV). A handy map shows you presents you’ve seen and lets you warp between checkpoints, the goal being simply to find 20 gifts and return to the starting point. Adjusting the glider movement to navigate the cavern makes for a pleasant little challenge.
Basil’s Adventure has you as a carefree dog whose only goals in life are to knock off dandelion seeds and meet butterfly friends… and get back to her cosy home, of course. A more naturalistic setting gives way to some kind of metallic underground base with floating water blobs to swim through, but you’re soon above ground again with your house not far away, and a waiting ranking of time taken and how many dandelions and butterflies you interacted with. It’s a moody little experience although without threat, and gathering a following of various coloured butterflies keeps it from being too lonely.
Basil’s Return is a little longer, this time with a “lost civilisation” vibe underground and a brief castle section. The tone is similar, with a slightly more detailed look and a few new graphical flourishes like windblown snow and more ambient animals. The returning sniff mechanic which indicates the direction and distance of butterfly pals is more useful here since there are more points of no return, but this time you’re not graded at the end; you simply get a lovely full screen art of Basil warm and safe at home, relaxing in front of a Christmas tree. And so we come full circle, having seen just how capable Jim Stormdancer is of making simple games that are nevertheless engaging and wholesome. They were made as gifts for his loved ones but I'm glad they were made available publicly so I could enjoy them too; thank you Jim!















