Listen to The Worst of all Possible Worlds
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Listen to The Worst of all Possible Worlds
i went to see @theworstofallpossibleworlds live show and my main takeaway was the importance of letting a man summon his crow friends!!!! now!!!!!!!!!!
Blaming the folks at @theworstofallpossibleworlds for making me morbidly fascinated with dissecting insidious evangelical radio dramas aimed at kids (and their parents). It’s gotten to the point where it has slipped into my work life as well. I’m now using Adventures in Odyssey as an example when I teach about religion in the US and the way it manifests in the public sphere. I can tell you that French highschoolers are completely baffled by it.
(TWOAPW is a great podcast, not just the AiO episodes. If you like musical theater, weird internet stuff, really sharp observations about American culture, and horses, I can't recommend the show enough. Also maia arson crimew was on a couple of time, and it's a fantastic guest!).
The Worst of All Possible Worlds #110: William Gibson's Neuromancer
Hacktivist/irl tiny kitten maia arson crimew (maia.crimew.gay / @nyancrimew) returns to discuss Neuromancer, the 1984 sci-fi novel that coined the term “cyberspace” and inspired a generation of hackers. Topics include breasting boobily up and down stairs, the parallels with 1995's Hackers, and how impressively William Gibson manages to capture the feeling of being perpetually on the run.
hi! I love your podcast, especially the AiO ones. I missed out on the heyday of the radio drama (I do remember Eugene being sent to hell because he was my favorite character), but I was an avid reader of the Imagination Station books. In the past yall have debated over the nature of the IS, so I’m here to tell you that in the books at least the IS is presented as legitimate time travel. In the first book a pair of cousins named Beth and Patrick go to Whit’s End where Whit is tinkering with a broken IS. The IS will only work for the cousins, and Whit charges them with going back in time to the Viking era to bring back a sunstone because a note appeared in the IS asking for it to save a man named Albert. Whit seems to have some understanding of what will happen in the IS (he gives Beth a plot-relevant chess set) but beyond that he doesn’t know what will happen for sure when they take their adventure. When the cousins return with the sunstone they place it on the IS’ dash and it disappears, bringing a new note asking for “the Roman’s silver chalice” once again to save Albert. I don’t remember much after that but there is a plot line with the cousins getting set adrift in time and getting separated from the IS. They are also unable to return to the present without being in the IS and pressing the red button. I don’t know if that clears anything up but 👍
I mean, A.J.'s going to have a FIELD DAY with this info, thank you so much!
This week, Kevin Vibert from The Penumbra Podcast joins the lads for more adventures in Odyssey and into Paul McCusker's "adult" radio drama: Father Gilbert Mysteries.
TWOAPW #184: THE LAST OF US PART II (PART I)
The lads grab their golf clubs and make for Seattle as they hop on the Ellie murder train that is Naughty Dog’s 2020 revengeapalooza: The Last of Us Part II.
The Worst of All Possible Worlds #115: Cyberpunk 2077
The lads strap on their netrunner suits and sharpen their katanas as they venture beyond the Blackwall to tackle one of the most infamous triple-AAA releases of all time: CD Projekt Red’s Cyberpunk 2077. Topics include the decade-long development cycle, the breathtaking Keanu Reeves, and what it means to find authenticity in a world that’s constantly trying to make you flatline.