"What is there left to fight for?"
“Heh. Boy, isn’t that a familiar question. I bet there isn’t a single replayer over, say, five sessions that hasn’t asked that, either to themselves or to someone else.
“Yeah, Sburb isn’t the best place. It’s tough. Grinds you down. It’ll kill you if you aren’t on the ball, and I’ve got the scars to prove it. It’s not all bad, though. It used to be a lot worse, from before the IRC was a thing. No one could know if anyone from their session survived or died or what. Nothing lasted past the door.
“Now, though? You can keep in touch with the people you love. There’s always a possibility, however small, that you’ll roll with them again. Until then, you can at least talk. It’s not perfect, but it’s something.
“And there’s parts in the game that aren’t that bad, either. Some of the aspects are a fucking joy to experience. No, I don’t know if Joy is, in fact, a joy to experience. I recommend bugging Kamila about it. Blood, Might, Flow, Light, Rain… I liked Doom, too, but that’s more of a me thing than Doom being a genuinely fun aspect to play, I think.
“And there’s the Door. Yes, I can see your expression. Yeah, the door’s busted. Or at least, it is now. The game’s constantly changing. New aspects are being slotted in, as are new classes. And there’s evidence that there was changes before, the most infamous being the Clown class. So that means there’s someone working on the game. So maybe, just maybe, someone will take a look and see we’re all trapped here, and suddenly all the doors stop being broken and we can finally enter the door and go to our universes and rest.
“So. Keep your chin up, okay? There’s still something, even if it doesn’t seem like it.”