Brain Fog in Suburbia (my notes on Liminal Land)
Previous "my notes on": [1][2][3][4] [5]
Let's say Backrooms had a very ambitious marketing plan ahead - infinite storage and living quarters when the overpopulation and overproduction goes out of hand in capitalism. And then the Ouroboros of Capitalism bites its own tail with a defeaning crunch. The goverment deal is off the table for the project, so it has to be sold. And a guy comes, with CHARON written on his business card, offering a hefty sum to take that problem off your hands. To make a bigger and better version of Disneyland on your premises. Infinite premises, remember.
This is basically how Liminal Land might have come to be. A sketchy individual seizing an opportunity. Or else Liminal Land is literal Tartar connected to Hades.
Underneath the usual found footage, people disfigured and mysteriously vanishing, password-protected sites, and staff training videos full of glitches and unsettling pointers, one can find two enormous stories, one bigger than the other.
The first one, is the history of religious practices brought into modern world (mostly in the setting of the 1980s), where we almost forgot there is no escaping death. There are still gods demanding sacrifices of human bodies and souls, devouring them in flames (DO NOT GO IN THERE) or trafficking them on a boat the other realm. To never be seen again.
Liminality is, over all, the concept of in-between, where you are not entirely dead, but not alive anymore either. Do not follow the light, the sounds, do not poke into your neighbours housing, just keep yourself to yourself and continue your boring existence. The same day over and over, with some distractions, so you don't feel despair when it's time to go.
The second one, is a story of modern media and entertainment again, consumed mindlessly, being called towards it. It DEMANDS your attention. To the point where you stop caring about your family (the first Anomaly case), your work (the second one), or feel you have lost much more time than you should have (the third one). Once your eyeballs are glued to the media, do not look away, do not stop, because you are forever trapped. The doors outside got blocked, removed, deleted. The real world is just an empty set of corridors and backrooms with disorientating, repetitive passages, much unlike the exciting stories films, games and series have on offer.
We're in this together.
But we haven't survived May 20, 1989
PS
This miniessay was based on 4 initial installments of the series (to be found HERE) and the touchpoint website (visit it HERE)