Alright! Let’s do a unit review! Just for funsies!
(These are just my opinions that I made while looking at usability with the wiki’s information. Do not kill me if it’s not what you’d like to hear.)
Let’s start with Rena•Kaede!
Connect: Damage Up (40%), Chance to Crit (70%), Regen HP (8%/3 Turns)
Magia: Attribute Strengthened Damage to All, Attack Up (Allies/3 Turns/27.5%), MP Restore (Self/16 MP), Damage Cut (Self/1 Turn/20%)
Magia 2: Attribute Strengthened Damage to All, Attack Up (Allies/3 Turns/42.5%), MP Restore (Allies/20%*), Damage Cut (Self/1 Turn/40%)
*The wiki said 20% MP gain, so I’m not sure if it meant 20% of MP or just 20 MP total.
All in all, she’s a magia unit, so her defense and hp aren’t the best (wet paper pre SE), but they’re workable. Her attack is excellent and her disk spread, while not that of an accel gorilla, is still excellent for magia building like Vampire Kanagi.
Now let’s look at her SE spread. We’ll ignore the MP Boosts and Doppel Adepts and focus on the others. For starters, she’s got a passive anti magia seal which is important for her as a magia unit. It’s not a problem that comes up much, with the exception of some high level challenge battles.
She has two nodes that take advantage of her two charge disks, charged disk damage up (10%) and charged attack damage up (10%). Charged disk damage up gives charge disks extra damage when used while charged attack give extra damage when using up a charge count with an accel or blast dick. Pretty good. Add the passive damage up node (10%) and they’re doing some pretty good damage!
She’s also got two nodes of Magia damage up that add up to an extra 15% damage up to the doppel adept and an accel MP up (12.5%), which you’d expect from a Magia unit. That’s good.
But her active SE is really meh. Damage up (10%) and Magia damage up (12.5%) for one turn. With an 8 turn cooldown, it’s really a wimpy active, but it does synergize well with the unit.
Her magia and Doppel do looots of damage with attribute strengthened damage and to add to that, she gives the team attack up and MP restore to all with her doppel. Plus a nice defense boost with damage cut. Very good effects on a unit that will reach magia easily.
Her connect is fine, I guess. Damage up is good because not many girls have this with their connect and it helps if you max out the attack cap. Critical hit chance (70%) is meh. Good, but has its chance to fail. And finally HP regen (8%) for three turns. Which if you’re stacking on top of other HP regens is alright, but underwhelming. This connect is a bit all over the place, but in a good way.
All in all, a unit that does as advertised of her type with some nice bonuses with her magia and doppel.
Armored Swimsuit Mami
Connect: Attack Up (40%), Guaranteed Fog, Guaranteed Skill Seal, Chance to Bind (60%)
Magia: Attribute Strengthened Damage to All, Burn (All/3 Turns), Magia Damage Up (20%/5 Turns)
Doppel: Attribute Strengthened Damage to All, Burn (All/3 Turns), Magia Damage Up (35%/5 Turns)
Look at all that metal... I would not want to clean off the rust after a day at the beach, that’s for sure!
Anyway, swimsuit Mami suffers, not from rust (that too probably), but from lack of MP building effects like MP gain up or accel MP up. Her SE mitigates that a little by having a passive MP regen (9 MP), but aside from that, she could use some memoria to help out!
She’s also an attack type, so she suffers from wet paper defense and subpar HP. Her SE helps a little, but not all that much.
Having an AABBC spread makes her very flexible on either helping magia teams or blast teams, especially since she has two blast up nodes (33% total) that help her do good damage on blast. And of course a small single magia node (7.5%) that helps boost her attribute strengthened damage magia and doppel!
So her magia... it’s not the worst! Attribute strengthened damage for both magia and doppel is excellent and burn is a good second level status ailment! And a five turn magia damage up is pretty good (20% at magia and 35% at doppel)! But that’s pretty much all. No healing, no team buffs, just burn and magia damage up to self. It’s a bit underwhelming.
Let’s move on to her connect! It’s actually pretty nice! Attack up, guaranteed fog, guaranteed skill seal, and a chance bind (60%)! So if the bind chance fails, the guaranteed fog helps to keep enemies from hitting you! Well, mostly! And skill seal helps with challenge enemies like AI who buff themselves with things like critical hit and defense pierce to knock your girls every three turns. It’s very helpful, if a little situational.
Since she’s an attack type, she has attack type SE nodes like chance to critical hit (15%), anti evade (35%), and evade (15%) which are meh, since all attack types have these nodes at these values and are nothing special. She also has a bind chance (15%) which is good occasionally, but not very high. So it also ends up being kinda meh.
Her SE active is actually pretty good! Attack up (20%) and guaranteed burn for one turn! And the cooldown isn’t all that terrible at seven turns! Just to remind people, burn is a second level status ailment that does 10% HP damage up to 10,000 HP per turn and afflicts the target with 80% more damage taken from the element it’s weak against. So she can hit extra hard on water enemies!
Aquagirl Sakurako
Connect: Damage Up (40%), Remove Status Ailments
Magia: Damage to All, Damage Up (Allies/3 Turns/32.5%), Charged Damage Up (Allies/3 Turns/25%), Remove Status Ailments (Allies)
Magia 2: Damage to All, Damage Up (Allies/3 Turns/47.5%), Charged Damage Up (Allies/3 Turns/40%), Remove Status Ailments (Allies)
Aquagirl Sakurako, while having the drawbacks of support type stats, still manages be a somewhat good unit. Not because of her SE, no that’s pretty bad. Mostly because of her magia and doppel.
Her magia and doppel give her allies damage up and charged damage up for three turns. She would actually pair up nicely with Swimsuit Rena/Kaede, since they both have a good amount of charge and accel disks and Rena/Kaede give team attack up with their magia. Not to mention other charge girls like Jun that add extra charge disks with charge combos. With her magia, she makes a pretty good charge support!
Her connect is not good. Damage up is nice, in case you hit the attack cap, but the only other thing she does is clear status ailments, which is very situational. Clearing status ailments seems to be this unit’s strong point, but without something like HP restore added to it, this connect comes up weak.
So like I said, her SE is nothing special. Regular things support types get, like Damage Cut (10%) and skill quicken (15%). But she does have anti magia seal and anti skill seal which are good things to have since she can reach magia easily. Not to mention her chance to fog (15%/3 turns) which, while not as good as darkness or dazzle, makes some attacks miss while lasting multiple turns! Good for avoiding damage!
Some extra things she has are a magia damage up (7.5%), accel MP up (12.5%), and charged disk damage up (10%). Much like Rena/Kaede, but not as good.
And then we have her active. It’s not particularly good, but it’s something. Defense down (15%) and light defense down (18%) for three turns. It’s basically the light version of Mikage’s SE active. Which isn’t terrible, but unremarkable. Especially with its 10 turn cooldown.
All in all, Sakurako’s strength lies in her magia, since her SE and connect have let her down. But that’s ok because she’s meant to be a team player, not a solo combatant!










