UNIT X: Overall Review
In reflection, I think I contributed to the success of our group an awful lot. I mostly enjoyed working in a group. I created many sketches, created the film, assisted the model-making and was heavily involved in the initial, sci-fi idea for the project. At times, collaboration became stressful, the biggest issue being people not allowing other ideas to be heard and cutting people from communication. During the start of the project, I think everyone was really having a good time exploring ideas and this started to dwindle as the project progressed. People forcing their ideas became necessary to a point, so that we would have a finished idea, so perhaps timing was more the issue. As for people being cut from communication, I’m unsure whether this was purposeful. Some of the group members began to meet privately and plan the exhibition without consulting others, which was detrimental as not everyone held the same knowledge of the project. I doubt that these meetings were malicious, but they were counter-progressive to the harmonious group atmosphere that was once instilled and to the progression of the project.
I would work with this group again, but would probably try even harder to be heard. Even though our final exhibition result was very commendable, I wish I had more of an idea of what was going on later in the project. In the final exhibition, much of my work was showcased, so I don’t feel as though I was not heard at all, I just wish that I had been more clued in so I could of continued to leave my mark on the project when possible. Natalie was easily one of the strongest players in our group, as she was brilliant at organising everyone and drawing attention to how the project ideas relate to the brief. I would certainly work with her again, her work ethic is praiseworthy. Jodie is extremely innovative and has an inspiring imagination when it comes to model-making and sketching. My experience was Gareth, Emma and Bébhinn was all quite similar. All three of these people have wonderful ideas, but can be obstinate at times, which although led to the success of our project, left me feeling in the dark at times. On the other hand, as a group, we were very good at listening to our lecturers comments and applying them to our work, as well as sticking to deadlines and being professional.
In regards to the exhibition itself, I think we were very successful. We fully manifested a believable paper town, phantom settlement-esque story which people could place themselves within. The story had a strong backbone and I think the gaps in the story helped the exhibition feel more mysterious and real. The plot was understandable yet fluid, and I think we mirrored Jamie Shovlin’s work excellently, especially through the use of the film I made. The full premise of the project was superb. The film was very sophisticated and using only VHS footage in blue tones to give an eerie, DIY, thriller atmosphere. When I pondered which briefs I would be receiving when studying Interior Design, I never considered having the chance to work on something as conceptual as this, and am pleasantly surprised.
I wish that I had had the opportunity to work with 3D Design more, as I would love to try glass-blowing or another unorthodox creating method that I am unfamiliar with. Hopefully during the next Unit X I will have the opportunity to work more closely with people from different courses. I enjoyed the map creating task, but the sharing skills activity felt lacking in organisation and reason. One of my favourite activities whilst working with 3D was being taught how to model-make by Mark. I truly value this session and still think about it when i’m designing now. It helped me to gain confidence in model-making and inspired me to explore materials even further. I think Unit X could be improved through even more collaboration between subjects, and possibly being timetabled in more often. Overall, I found the full experience to be valuable as it let me grow as a designer in unexpected ways, as I was given the opportunity to use new skills like film-making and 3D drawing.









