Idea 4

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Idea 4
Tim Brown: Designers - think big! (TED TALK)
Tim Brown is the CEO of the "innovation and design" firm IDEO — taking an approach to design that digs deeper than the surface. He begins his talk stating what happens when we move from design to design thinking. As he continues he mentions that a half of 20th century the design became a tool of consumerism, so when we talk about design today or read in a popular magazine is often about the products such as a knife, pen, glasses etc.
Although it wasn’t always like that it was less about the objects and more about design thinking, which resolved and had a bigger impact. He shows an example of work of Isambard Kingdom Brunel as he designed many innovative things such as Great Western Railway and what Brunel said he wanted to achieve was for his passengers to experience floating across the countryside. “Brunel was working a 100 years before the emerges of the design profession, but I think he was using design thinking to solve problems and to great world-changing innovations...” says Tim, as he continues to state that design thinking is integrative thinking and that's the ability to exploit opposing ideas to create new solutions. That means balancing desirability, viability, and feasibility. He also then shows examples of work in health care and how prototyping affected faster solutions and enabled to create the product using simpler materials which were cost efficient.
The first step when solving a problem or in design is what is the question that we are trying to answer? What is the problem that we are trying to solve? Although it all touches on viability and feasibility is the desirability that is the most important one, as we designing for desires and for people.
The talk was inspiring, as Tim Brown touches on many possibilities of using design thinking and what benefits it can have and to think bigger about the design. Personally, design is something I touch on and think of every day by everything that surrounds me if an object annoys me I try to think of what could be improved in it. Which I don’t consider designers only do, every profession stumbles upon design and creativity. It’s the people that are most important when designing as we designing for their needs and it is definitely something which influences designs the most. It makes me sure that design thinking in every discipline is a great tool for making our world a better place and making difference in our everyday life.
Design Museum
As you enter the building you get amazed by the view of wooden stairs and various floors lighten around, which straight away intrigues you to explore the rest of the building. To get around the space on the walls you can find nicely graphically designed maps which you need to tear off to take, this gives you a feeling that your whole experience around the space is thought off to touch on design. I attended ‘Designer Maker User’ exhibition which presents the museum’s collection to look at the development of modern design through these three interconnected roles. The exhibition invites you to explore design from perspectives of all three. It shows how designers respond to the needs of makers and users, how users consume and influence design and how revolutions in technology and manufacturing transform our world. As a designer myself, I know that problem-solving is a key aspect of design and a lot of inspirations are inspired by everyday struggles. Although this exhibition showed many aspects of design like the packaging of cigarettes which was one day made to make everyone think it’s great and amazing thing to have until when they found the side effects from users, they started to advertise with horrible pictures and warning with cancer. A slight design of packaging had a huge influence on awareness of how horrible the product is and how dangerous could be consequences of consuming. It was great to be reminded how important design is and it impacts everything around us. On the exhibition, it was stated “...However, if good design can improve our world then presumably bad design can harm it. This highlights the moral responsibilities of designers and of the people who use their work.”
Does that state that only good design is when an object is functional and useful? Within design world there’s no such thing as a definition of good design, it’s quite personal and depends on opinions. Personally, I think that responsibility depends on the connection between the user, maker, and designer. Depending on restrictions, needs and audience the designs are then influenced, some of which don’t hold much responsibility at all of its design and some of which are not functional which other find beauty in.
Ideas for Glass House furniture - joining dinning tables and chairs
Idea 1
Idea 2
Idea 3
Experimentation of different methods to show the way.
(from the left: spray paint, picture print, paint, vinyl)
Making models 1:1 scale
Donald Judd - A good chair is a good chair
Donald Judd is one of the most important artists of the twentieth century, also know as ‘an artist with rare vision’ and this book is simply a comprehensive survey of his furniture and drawings. He specialised in art, furniture and architecture with his rare sensibility and interests in simple forms which inspired him in all the fields. Judd’s work is very minimalistic, using very simple form’s but it is also very functional, in this book he states “The configuration and the scale of Art cannot be transported into furniture and architecture.The intent of art is different from that of the latter, which must be functional...The art of a chair is not its resemblance to art, but it’s partly its reasonableness, usefulness and scale as a chair.” With Donald Judds believes, a non-functional chair cannot be classified as art nor as a chair, which could start off a real debate within many artists, as many non-functional types of furniture already exist and has been exhibited. As a designer myself, I strongly agree with artist beliefs, as often combining art and functionality could be a real challenge. Many times I would of struggle as my mind would have designed something which seemed to be a really good idea which would be turned down by reality and with it not being functional. This often would create something I didn’t quite like nor enjoyed making due to many struggles. I found that working with functionality and making models or furniture as I go influences design itself by including things which are necessary for it to be functional. At the end of the day, it is designed for the people and for it to be used - Donald Judd's use of simple form’s really influenced my designs for the current project which enabled me to create furniture and finding art within the functionality and challenged myself to design simple pieces of furniture while giving it many different purposes.
Visuals of suggested wayfinding in furniture.
Suggested leaflet design with wayfinding based on colors, clues for direction included in furniture.
Looking into different ways of including wayfinding around the festival in furniture.
Looking into sheet layers of PLY wood. Models inspired by no wastage and cost efficiency, also looking into minimalism and continuing with concept of linear.