Red Mountain: Unused Camera Paths
There are 3 path cameras (Cameras that follow him on a fixed spline) for E102 in Red Mountain 2, named ye1-3, according to the leaked symbols.
ye1 and ye2 are both unused, since the pointer to the function that processes camera paths was removed from their data.
ye1: 0x24C09E8 (PC)
ye2: 0x24C1240 (PC)
ye3 is the camera in the tunnel after the checkpoint:
A common thing I found when seeing unused paths was that oftentimes they were still used in the AutoDemo. Sure enough, that's the case with these, starting around 0:46.











