[Review] Never Alone (PS4)
A platformer with a purpose.
I thought I’d follow up Below Zero with some cold-themed games from my backlog. This one is very icy indeed as it’s a retelling of a fable from the indigenous Alaskan Iñupiat culture about a supernatural blizzard. As a product of a native culture advocacy group, Never Alone <Kisima Inŋitchuŋa> is not just a cute puzzle-platformer but a celebration—and education—of Inuit identity and community, from the content of the story to the prominent documentary snippets that tie into the themes.
In its short runtime, Nuna and her fox friend are chased by a polar bear, avoid the Aurora Borealis (made of the mischievous and dangerous spirits of children), swim through a the belly of a whale, contend with a murderous miscreant, befriend various spirits, and ultimately confront an ice giant. Each story beat has a lesson or some cultural background that is elaborated on in the interview segments, such as the Iñupiat’s respect for nature or community-mindedness.
Each character has their own skills: the girl Nuna can push boxes, climb, and throw a magical bola, while the fox jumps higher and can convince spirit creatures to move around and act as platforms. The game is built around this cooperative dynamic, so local co-op multiplayer is a main feature but it’s still perfectly playable solo, as I did, by swapping between the two. These mechanics can be a little clumsy at times; with its basic Unity platforming I’m reminded of the game Little Bug which I played earlier this year.
Luckily Never Alone is never too demanding and checkpoints frequently. It’s more concerned with telling its story than it is presenting a tough challenge. This cultural focus and the metastory of the game as an educational tool echoing the personal stories of the contributors enriches the experience beyond what it would be as an average platformer.
Also available is Fox Tales, a DLC expansion that tells a new story with the same characters, reframing a fable about two brothers fighting a giant mouse as an opportunity for the girl and fox to solve more puzzles involving water currents, projectiles, and a canoe. It’s a nice extra with new gameplay states and some newly shot interview segments, and well worth checking out in addition to the base game. After playing both, I find myself longing for every culture on Earth to have a video game just like this, that makes playable adventures from their art and stories while presenting insights into real peoples’ way of life. It’s fascinating and valuable, a real treat!















