Unspoken Tips of D&D #1
You've designed an epic dungeon, with cool encounters and fun puzzles. As cool as it is, that dungeon shouldn't be the whole adventure. If you want your players to appreciate it, you need to spend time building up to it. Even if you just throw a few encounters in a forest that are similar to what the party might face in the dungeon, that still helps cement the dungeon in your world and makes your players care more. Ideally, a good dungeon should be the climax of an adventure, not the adventure itself.








