Hello! I am writing to you regarding cc content - I am a beginner cc maker who was inspired by your outfits and decided to try making my own.
Can I ask you for some advice?
I made a skirt from scratch and now I am faced with the question of the uv map. Maybe you have come across a suitable tutorial on this topic for non-default ss? The information I found did not answer my questions, unfortunately.
I apologize if this is an inappropriate question! Thank you!
Hello friend, not inappropriate at all! Sorry I let it sit in my inbox for so long - you had some bad luck, writing me right when I started a month long vacation 🙈 For sure you've long got it figured out, but ah, whatever, let's pretend this answer is still any relevant:
So the short answer is: unfortunately no. I don't think I've ever seen or used any unwrapping tutorials, except for the one meant for very very beginners on Sims 4 Studio forums (which I doubt would be any useful, as it just tells you 'do this and that' and doesn't explain what you're actually doing - at least that's how I felt following it, all those years ago. Plus it's very basic).
But I just took a look at my own meshing tutorial - a bit outdated and made in Blender 2.79, but still - and it I think THIS part could be of some help. You'd need to scroll down a bit, to get past all the basics, but there you'll find a list of 4 methods I personally use for unwrapping. Tbh I'm surprised it hasn't changed almost at all since I wrote it; right now I'd vote for the 'marking seams' method as my favourite, but I still find 'cylinder projection' great for skirts, and 'project from view' comes in handy from time to time as well.
Just remember two things:
If you're using cylinder projection, your viewpoint makes all the difference. You must go into frontal view to get a nice rectangle. (edit: wait, I'm reading my own notes and it says 'right side view', not frontal. Whoops, sorry!)
Marking seams is great if you're literally sewing in Blender (like shown in HERE), but if your mesh is more on the illusion side (which most Blender-made cc is), the results can be far from ideal. I'd suggest manually adjusting the edges of each part on the uv map, pinning them and then unwrapping again.
I hope that helps a bit! Unfortunately uv-unwrapping can be tricky and sometimes takes LOTS of time (and teeny tiny corrections). In any case, crossing my fingers for you - hope you'll get your first piece done soon! 🥰












