Human Fall Flat v1.1.1
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Human Fall Flat v1.1.1
One of the admins mentioned some time ago about having 5 single-hit medals and 5 multiple-hit medals for each magic/speed/power. And that'd be more than enough for your medal collection. I was just wondering what those medals were? I'm just having a hard time judging what medals are worth keeping and wanted to compare it to your collection if that's ok with you. (Also I've been in the opposite position for the medal draws...I want Axel and Roxas but I keep getting Xemnas-es T_T)
Oh geez, that’s really up to opinion. For some general advice…
Medals after #338 are probably best. This is when most raise draw medals shifted from tier 2 guilt to tier 3 guilt.
Medals you have guilted are best. A guilted friendship medal will be better than a no-dotted raise draw medal.
Premium medals are virtually always better than non-premium. If this doesn’t seem to be the case, look carefully at its effects. (IE: Luxord is stronger than Roxas SP on surface. But Luxord requires Paralyze and Roxas SP gives himself a M Atk+.)
Throw a booster in your first slot, it helps~.
Type Attack Up 1 medals: S White Rabbit, P Phil, M Aerith
General Attack Up 1 medals: DiZ, Speed Aerith, Vivi
Type Attack Up 2 medals (the best): S Kairi (KH2), M Cogsworth
Some specific use medals to hold on to (order of preference):
Type-ignoring (for RB): Mickey BC, Jack Skellington, or Xigbar
Removes buffs (for high level enemies): Belle or Alice
Copies enemy buffs (for story bosses): Namine
Set Damage (for bombs/eggs): TR Mickey, Yuffie #323, or Beast
Curaga (for healing): Minnie #291
I’ll list out 4 top picks from both (as your 5th will probably be a boost medal). These are my recommended, non-Premium medals, no-setup medals. There are more powerful alternatives if you want to set them up, but look up those on your own time. These picks are based on a 6-star with average guilt. I made some attempt to balance light/dark and high cost/low cost.
Power
Multi: Zack #347, Goofy CM #413, Cerberus #400, Saix #453
Single: Xaldin #451, Goofy TR #434, Lexaeus #421, Leon KH2B #259
Speed
Multi: Aladdin #349, Mickey CM #415, Larxene #425, Pain & Panic #402
Single: Sora Master #132, Sora TR #436, Axel #476, Marluxia #423
Magic
Multi: Donald CM #417, Hades #404, Sora FF #351, Riku CoM #343
Single: Demyx #457, Zexion #429, Donald TR #438, Roxas #478
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Weird question but how do you have enough jewels to draw so many times?? I can only manage to do the 3000 every week and a half or so.
Me, personally? I’ve been literally saving jewels since day one, I had about 51k jewels to spend. I’m picky about stuff, so I wasn’t going to spend jewels until Norts came around. Before today I’d only done like... 4 draws total and only had 60 deck capacity. After today I’ve done 14 draws and have 125 deck capacity. (I’m BROKE. So I say at 23k Jewels.)
There’s been ~20 weeks, which would put you at about 60k jewels if what you say is correct. So I’d say that’s a pretty good estimate. ;D I think there’s been the ability to get about 75k jewels in the game thus far, including all the maintenance apologies and landmarks and the like.
Im having trouble with the Foreteller battle. I'll attack her with everything I've got but with no luck, is there like any real way to beat her?
NOTE: This guide is for JPUX, but is applicable to NAUX
YEAH… sorta… most people take several continues at release.
This strategy will not help you kill her in 3 turns, but it will help you survive. If you want to keep track, she has ~300k HP before she’s defeated, which is roughly 15 HP bars of damage. She stops the fight part-way through the third HP bar, giving her 18-19 bars total. Namine is a necessity to consistently survive the third hit, as the game stands in January. Summary: Namine, Alice, Healing, Light Attack, Dark Attack. (Lengthy, so below the cut.)
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