Tutorial: Exporting TS4 Meshes from Objects that Refuse to Open/Export
This is just a short tutorial on how to export a mesh from a TS4 object if it refuses to open or export from Sims 4 Studio! (Or any other Program).
1. Your mesh errors out when you open/export it but you really need this mesh?
2. Open the mesh in S4PE and right click on the MLOD files and preview these
3. You will see a preview of the mesh. If your mesh has multiple MLODs, then export all of these!
4. Exit out that window, and right click the MLODs and export > to file, I usually don’t bother renaming, just shove it on the desktop
5. Open a mesh in S4PE that DOES open and export properly in S4S, any object will do! Make sure it has the same number of MLODs or more, if it has more than your mesh, just either import one MLOD multiple times or leave an MLOD unedited. Right click the MLODs and Replace and chose the MLODs you exported:
6. Close S4PE and save
7. Put that edited package into S4S and open it. It will probably have a messed up texture, that’s normal. If its invisible then you did something wrong with the MLODs:
8. Export the mesh as you would usually do and open it in Blender. Make sure to delete any groups you may not need or are duplicate (if you had a different number of MLODs than the package you saved over). Also check the UV is okay, if there is no UV then again, something went wrong with the MLODs.
9. Open the original again in S4PE and just export all the textures you want/need:
Now you have everything you need to convert/edit!!












